cColorPicker.h
LPDIRECT3DTEXTURE9 ColorPickerTexture;
LPD3DXSPRITE ColorPickerSprite;
int ColorPickerWidth;
int ColorPickerHeight;
D3DCOLOR HSLToRGB(float H, float S, float L)
{
float Q;
if (L < 0.5f)
Q = L * (S + 1.0f);
else
Q = L + S - (L * S);
float P = 2...