Detected RealityCheats Free Cs:Go Hack

R

ravex

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Merhabalar Bugün Sizlere RealityCheatsa özel yapılmş Cs:Go Free Hilesini Yayınlıyorum

özellikler.png


- Glow ESP (Health based)
FOV Aimbot with RCS
-Triggerbot

- Bunny Hop
- Skin Changer
resimler.png
Screenshot_49.png
Screenshot_47.png
kullanım.png
Verdiğim Programı Oyunu Açtıktan Sonra Yönetici Olarak Çalıştırın Burdan Ayarlar Çıkcaktır Kendinize Göre Ayarlayın Sonra Oyunu Girin Glov Kendiliğinden Aktif Olur
yazılım.png

Yapımcı:Joule

indir&virüstotal.png
Download
Vt
Bakarsanız Orda GameHack Yazar Zararlı Bir Virus Yoktur!









 
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P

ProXy``

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api-ms-win-crt-runtime-l1-1-0.dll hatası alıyorum. ne yapabilirim?
 
A

ALBA✟

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C++:
#include <Windows.h>
#include <iostream>
#include "MemMan.h"
#include "csgo.hpp"

MemMan MemClass;

using namespace hazedumper::netvars;
using namespace hazedumper::signatures;

struct variables
{
    uintptr_t localPlayer;
    uintptr_t gameModule;
    uintptr_t engineModule;
    uintptr_t glowObject;
} val;

struct ClrRender
{
    BYTE red, green, blue;
};
ClrRender clrEnemy;
ClrRender clrTeam;

struct GlowStruct
{
    BYTE base[4];
    float red;
    float green;
    float blue;
    float alpha;
    BYTE buffer[16];
    bool renderWhenOccluded;
    bool renderWhenUnOccluded;
    bool fullBloom;
    BYTE buffer1[5];
    int glowStyle;
};

GlowStruct SetGlowColor(GlowStruct Glow, uintptr_t entity)
{
    bool defusing = MemClass.readMem<bool>(entity + m_bIsDefusing);
    if (defusing)
    {
        Glow.red = 1.0f;
        Glow.green = 1.0f;
        Glow.blue = 1.0f;
    }
    else
    {
        int health = MemClass.readMem<int>(entity + m_iHealth);
        Glow.red = health * -0.01 + 1;
        Glow.green = health * 0.01;
    }
    Glow.alpha = 1.0f;
    Glow.renderWhenOccluded = true;
    Glow.renderWhenUnOccluded = false;
    return Glow;
}

void SetTeamGlow(uintptr_t entity, int glowIndex)
{
    GlowStruct TGlow;
    TGlow = MemClass.readMem<GlowStruct>(val.glowObject + (glowIndex * 0x38));
    
    TGlow.blue = 1.0f;
    TGlow.alpha = 1.0f;
    TGlow.renderWhenOccluded = true;
    TGlow.renderWhenUnOccluded = false;
    MemClass.writeMem<GlowStruct>(val.glowObject + (glowIndex * 0x38), TGlow);
}

void SetEnemyGlow(uintptr_t entity, int glowIndex)
{
    GlowStruct EGlow;
    EGlow = MemClass.readMem<GlowStruct>(val.glowObject + (glowIndex * 0x38));
    EGlow = SetGlowColor(EGlow, entity);
    MemClass.writeMem<GlowStruct>(val.glowObject + (glowIndex * 0x38), EGlow);
}

void HandleGlow()
{
    val.glowObject = MemClass.readMem<uintptr_t>(val.gameModule + dwGlowObjectManager);
    int myTeam = MemClass.readMem<int>(val.localPlayer + m_iTeamNum);

    for (short int i = 0; i < 64; i++)
    {
        uintptr_t entity = MemClass.readMem<uintptr_t>(val.gameModule + dwEntityList + i * 0x10);
        if (entity != NULL)
        {
            int glowIndx = MemClass.readMem<int>(entity + m_iGlowIndex);
            int entityTeam = MemClass.readMem<int>(entity + m_iTeamNum);

            if (myTeam == entityTeam)
            {
                MemClass.writeMem<ClrRender>(entity + m_clrRender, clrTeam);
                SetTeamGlow(entity, glowIndx);
            }
            else
            {
                MemClass.writeMem<ClrRender>(entity + m_clrRender, clrEnemy);
                SetEnemyGlow(entity, glowIndx);
            }
        }
    }
}

void SetBrightness()
{
    clrTeam.red = 0;
    clrTeam.blue = 255;
    clrTeam.green = 0;

    clrEnemy.red = 255;
    clrEnemy.blue = 0;
    clrEnemy.green = 0;

    float brightness = 5.0f;

    int ptr = MemClass.readMem<int>(val.engineModule + model_ambient_min);
    int xorptr = *(int*)&brightness ^ ptr;
    MemClass.writeMem<int>(val.engineModule + model_ambient_min, xorptr);
}

int main()
{
    int procID = MemClass.getProcess(L"csgo.exe");
    val.gameModule = MemClass.getModule(procID, L"client_panorama.dll");
    val.engineModule = MemClass.getModule(procID, L"engine.dll");

    val.localPlayer = MemClass.readMem<uintptr_t>(val.gameModule + dwLocalPlayer);

    if (val.localPlayer == NULL)
        while (val.localPlayer == NULL)
            val.localPlayer = MemClass.readMem<uintptr_t>(val.gameModule + dwLocalPlayer);

    SetBrightness();

    while (true)
    {
        if (GetKeyState(VK_NUMPAD0) & 1)
            HandleGlow();

        Sleep(1);
    }
    return 0;
}


DEVAMI

https://s4.dosya.tc/server7/cdtwi6/C___CSGO_Glowhack_External.rar.html
 
A

ALBA✟

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+ OLARAK cr4ck GİBİ DURUYOR CONSOL KODLAMAK BU KADAR ZOR DEİL YT DEN BAKIP DÜZELTE BİLİRSİN
 
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