valorant offsets yardım

B

baybarates23

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güncel offsets atabilcek biri varmı ?
 
Solution
hocam bu offsetlerin güncel hali varmı sizde peki varsa atabilirmisiniz

constexpr uintptr_t game_instance = 0x1A0; // world + game_instance // TYPE=uintptr_t
constexpr uintptr_t persistent_level = 0x38; // world + persistent_level // TYPE=uintptr_t

constexpr uintptr_t local_player_array = 0x40; // game_instance + local_player_array // TYPE=uintptr_t
constexpr uintptr_t local_player_controller = 0x38; // local_player + local_player_controller // TYPE=uintptr_t
constexpr uintptr_t local_player_pawn = 0x460; // local_player_controller + local_player_pawn // TYPE=uintptr_t (=actor)
constexpr uintptr_t control_rotation = 0x440; // local_player_controller + control_rotation // TYPE=Vector3

constexpr uintptr_t camera_manager = 0x478; //...
K

Knull

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UPDATE: 07.06.00.983570


C++:
UWorldState = 0xA0ED580;
UWorldKey = 0xA0ED5B8;
TriggerVEH = 0x1DF1E00;
ProcessEvent = 0x3D799D0;
 
GetSpreadValues = 0x2C58190;
GetSpreadAngles = 0x33CEBD0;
ToVectorAndNormalize = 0x3A8A230;
ToAngleAndNormalize = 0x3A86A20;
GetFiringLocation = 0x31CD2F0;
 
FNamePool = 0x9EB5580;
FNamepoolDecryptWide = 0x3B09F90;
FNamepoolDecryptNonWide = 0x3B09F20;
GObjectState = 0x9F103F8;
GObjectKey = 0x9F10430;
 
SkinChanger = 0x2C8C310 or 0x2BE1110 (not tested)
StaticFindObject = 0x3D8E070;
StaticLoadObject = 0x3D8EB20;
BoneMatrix = 0x5823DD0;
LineOfSight = 0x58520B0;
GetActorBounds = 0x55F5F00;
ProjectWorldToScreen = 0x5971960;
AresOutline: 0x57D2D90;
 
CharacterMinimapComponent = 0x1198; //same
PortraitMinimapComponent = 0x11A0; //same
Inventory = 0x9A8; //same
CurrentEquipable = 0x248; //same
PlayerCameraManager = 0x478 //same
RelativeLocation = 0x164; //same
RelativeRotation = 0x170; //same
Post automatically merged by the system:

Paylaştığınız link güncellenmiyor hocam 10HEAD zaten gidip UC'den alıyor offsetleri. Güncel offsets istenmiş sen 2 ay öncekini atıyorsun enteresan?
 
R

RaxenX

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UPDATE: 07.06.00.983570


C++:
UWorldState = 0xA0ED580;
UWorldKey = 0xA0ED5B8;
TriggerVEH = 0x1DF1E00;
ProcessEvent = 0x3D799D0;
 
GetSpreadValues = 0x2C58190;
GetSpreadAngles = 0x33CEBD0;
ToVectorAndNormalize = 0x3A8A230;
ToAngleAndNormalize = 0x3A86A20;
GetFiringLocation = 0x31CD2F0;
 
FNamePool = 0x9EB5580;
FNamepoolDecryptWide = 0x3B09F90;
FNamepoolDecryptNonWide = 0x3B09F20;
GObjectState = 0x9F103F8;
GObjectKey = 0x9F10430;
 
SkinChanger = 0x2C8C310 or 0x2BE1110 (not tested)
StaticFindObject = 0x3D8E070;
StaticLoadObject = 0x3D8EB20;
BoneMatrix = 0x5823DD0;
LineOfSight = 0x58520B0;
GetActorBounds = 0x55F5F00;
ProjectWorldToScreen = 0x5971960;
AresOutline: 0x57D2D90;
 
CharacterMinimapComponent = 0x1198; //same
PortraitMinimapComponent = 0x11A0; //same
Inventory = 0x9A8; //same
CurrentEquipable = 0x248; //same
PlayerCameraManager = 0x478 //same
RelativeLocation = 0x164; //same
RelativeRotation = 0x170; //same
Post automatically merged by the system:


Paylaştığınız link güncellenmiyor hocam 10HEAD zaten gidip UC'den alıyor offsetleri. Güncel offsets istenmiş sen 2 ay öncekini atıyorsun enteresan?
vallahi aga ben baktım burdan bulmustum bende herturlu guncelledi sizde nasıl güncellenmediki
 
K

Knull

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vallahi aga ben baktım burdan bulmustum bende herturlu guncelledi sizde nasıl güncellenmediki
Sizle bizle alakası yok github public bir platform ve paylaşılan proje de gizli değil gördüğün üzere. Kendin de söylüyorsun "bulmuştum" kim bilir ne zaman buldun?
 
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