//13.04
#define OFF_UWORLD 0xCED3E90
#define OFF_FNAMEPOOL 0xD09F540
#define OFF_PROCESSEVENT 0x1EBF990
#define OFF_STATICFINDOBJECT 0x1EEC760
#define OFF_STATICLOADOBJECT 0x1EEFEC0
#define OFF_TRIGGERVEH 0x1AE68F6
[+] AGameObject_NewSmokeZone_Parent_C:

layFXC_Sphere -> 0x4C0
[+] AGameObject_NewSmokeZone_Parent_C::SmokeExpandDuration -> 0x528
[+] AGameObject_NewSmokeZone_Parent_C::SmokeDuration -> 0x530
[+] AGameObject_NewSmokeZone_Parent_C::SmokeContractDuration -> 0x538
[+] USceneComponent::RelativeLocation -> 0x170
[+] USceneComponent::RelativeRotation -> 0x188
[+] USceneComponent::RelativeScale3D -> 0x1A0
[+] USceneComponent::ComponentVelocity -> 0x1B8
[+] USkinnedMeshComponent::bForceWireframe -> 0x92E
[+] USkeletalMeshComponent::SkeletalMeshAsset -> 0xA58
[+] UEngine::GameUserSettings -> 0x320
[+] UWorld:

ersistentLevel -> 0x38
[+] UWorld::GameState -> 0x178
[+] UWorld::Levels -> 0x190
[+] UWorld::OwningGameInstance -> 0x1D8
[+] APawn:

layerState -> 0x488
[+] APlayerController::AcknowledgedPawn -> 0x518
[+] APlayerController::LastSpectatorSyncLocation -> 0x5A0
[+] APlayerController::LastSpectatorSyncRotation -> 0x5B8
[+] AGameStateBase::AuthorityGameMode -> 0x470
[+] AGameStateBase:

layerArray -> 0x480
[+] UGameUserSettings::bUseVSync -> 0x30
[+] UGameUserSettings::ResolutionSizeX -> 0x90
[+] UGameUserSettings::ResolutionSizeY -> 0x94
[+] UPhysicsAsset::SkeletalBodySetups -> 0x48
[+] APlayerState:

ing -> 0x46C
[+] APlayerState:

awnPrivate -> 0x4E8
[+] USkeletalMesh:

hysicsAsset -> 0x290
[+] AGun_C::Stability_Mobile -> 0x1128
[+] APlantedBomb_C::TimeRemainingToExplode -> 0x5A8
[+] APlantedBomb_C:

lantedAtSite -> 0x5B8
[+] APlantedBomb_C::BombHasBeenDefused -> 0x5B9
[+] APlantedBomb_C:

efuseProgress -> 0x5D0
[+] UProceduralMeshComponent:

rocMeshBodySetup -> 0x710
[+] AGameObject::Mesh -> 0x470
[+] AAresEquippable::Mesh1P -> 0xDE0
[+] AAresEquippable::Mesh3P -> 0xDF0
[+] AAresEquippable::SkinDataAsset -> 0xFB0
[+] AAresEquippable::CharmDataAsset -> 0xFD8
[+] AAresEquippable::CosmeticRandomSeed -> 0x1068
[+] UAresGameInstance::ClientGameInstance -> 0x2B8
[+] UAresInventory::CurrentEquippable -> 0x278
[+] AAresOnGroundEquippable::MyEquippable -> 0x520
[+] AAresPlayerStateBase:

latformPlayer -> 0x6A0
[+] AAresPlayerStateBase::TeamComponent -> 0x6A8
[+] AAresPlayerStateBase::SpectatedPlayer -> 0x748
[+] UAresSettingsManager::FloatSettingValues -> 0x398
[+] UAresSettingsManager::IntSettingValues -> 0x3E8
[+] UAresSettingsManager::BoolSettingValues -> 0x438
[+] UAresSettingsManager::StringSettingValues -> 0x488
[+] UDamageSectionComponent::bAlive -> 0x120
[+] UDamageSectionComponent::Life -> 0x124
[+] UDamageSectionComponent::MaximumLife -> 0x128
[+] UBlindManagerComponent::LocalBlindManagerState -> 0x118
[+] UDamageableComponent:

amageSections -> 0x1E8
[+] UDamageableComponent::bAlive -> 0x1F9
[+] UDamageableComponent::CachedLife -> 0x200
[+] UEquippableCharmLevelDataAsset::CharmLevel -> 0xE0
[+] UEquippableSkinDataAsset::Levels -> 0x88
[+] UInventoryManager::EquippableModels -> 0xF0
[+] UInventoryManager::TotemModels -> 0x340
[+] UInventoryManager:

ataAssetToEquippableCharmMap -> 0x440
[+] UEquippableInventoryModel:

ossibleSkins -> 0x168
[+] UEquippableInventoryModel::EquippedSkin -> 0x188
[+] UEquippableInventoryModel::EquippedCharmInstance -> 0x190
[+] UEquippableSkinInventoryModel::EquippableSkinDataAsset -> 0x120
[+] UEquippableSkinInventoryModel:

ossibleChromas -> 0x140
[+] UEquippableSkinInventoryModel:

ossibleLevels -> 0x150
[+] UEquippableSkinInventoryModel::EquippedChroma -> 0x180
[+] UEquippableSkinChromaInventoryModel::EquippableSkinChromaDataAsset -> 0x120
[+] UEquippableCharmInstanceInventoryModel::EquippableCharmDataAsset -> 0x158
[+] UEquippableCharmInstanceInventoryModel::EquippableCharmLevelDataAsset -> 0x160
[+] UPlatformPlayer::HideAccountLevel -> 0x778
[+] UPlatformPlayer::AccountLevel -> 0x77C
[+] UPlatformPlayer::CompetitiveTier -> 0x78C
[+] AShooterCharacter::BlindManagerComponent -> 0xA28
[+] AShooterCharacter::Inventory -> 0xC08
[+] AShooterCharacter:

amageHandler -> 0xC68
[+] AShooterCharacter::Mesh1P -> 0xF50
[+] AShooterCharacter::MeshOverlay1P -> 0xF58
[+] AShooterCharacter::WasInvisible -> 0xF72
[+] AShooterCharacter::WasIntangible -> 0xF73
[+] AShooterCharacter::WasAlly -> 0xF78
[+] AShooterCharacter::Mesh3PMIDs -> 0xFA0
[+] AShooterCharacter::Mesh1PMIDs -> 0xFB0
[+] AShooterCharacter::Mesh1POverlayMIDs -> 0xFC0
[+] AShooterCharacter::RightHandWeaponAttachName -> 0x101C
[+] AShooterCharacter::FacingControlRotation -> 0x1168
[+] UShooterGameUserSettings::AresSettingsManager -> 0x200
[+] USimpleTeamComponent::TeamName -> 0xE8
[+] UStabilityComponent::GunRecoveryTimeRemainingInSeconds -> 0x1B90
Changed: AGameObject_NewSmokeZone_Parent_C:

layFXC_Sphere from 0x4d0 to 0x4c0
inline uintptr_t FNamePool = 0xD09F540;
inline uintptr_t FNameState = 0xCF5F530;
// beardumper 2026-08-04: GWorld encrypted wrapper (slots @ +0, seed @ +0x38)
inline uintptr_t GWorld = 0xCED3E90;
inline uintptr_t GObjects = 0xCF4FC50;
inline uintptr_t OwningWord = 0x00C0;
inline uintptr_t PersistentLevel = 0x0038;
inline uintptr_t OwningGameInstance = 0x1D8;
inline uintptr_t LocalPlayers = 0x0040;
inline uintptr_t PlayerController = 0x0038;
inline uintptr_t PlayerCameraManager = 0x0528;
inline uintptr_t AcknowledgedPawn = 0x0518;
inline uintptr_t PlayerState = 0x0488;
inline uintptr_t CameraCache = 0x17B0;
inline uintptr_t ActorArray = 0x00A0;
inline uintptr_t ControlRotation = 0x04E8;
// AActor component arrays (dump 2026-08-13)
inline uintptr_t InstanceComponents = 0x0438;
inline uintptr_t BlueprintCreatedComponents = 0x0448;
inline uintptr_t UniqueID = 0x0030;
inline uintptr_t Dormant = 0x0225; // AActor::NetDormancy (dump 2026-08-13); was 0x0101
inline uintptr_t Mesh = 0x04F0;
inline uintptr_t Inventory = 0x0C08;
inline uintptr_t CurrentEquippable = 0x0278;
inline uintptr_t LastRenderTime = 0x04AC;
inline uintptr_t LastSubmitTime = 0x04A8;
inline uintptr_t CharacterMinimap = 0x14F0;
inline uintptr_t ComponentToWorld = 0x0300;
inline uintptr_t RootComponent = 0x0290;
inline uintptr_t TeamComponent = 0x06a8;
inline uintptr_t DamageHandler = 0x0C68;
inline uintptr_t TeamId = 0x00E8;
inline uintptr_t bWasAlly = 0x0F78;
inline uintptr_t RelativeLocation = 0x0170;
inline uintptr_t RelativeRotation = 0x0188;
inline uintptr_t Health = 0x0200;
inline uintptr_t Shield = 0x0208;
inline uintptr_t MaxShield = 0x020C;
inline uintptr_t ShieldType = 0x0210;
inline uintptr_t BoneArray = 0x0760;
inline uintptr_t BoneArrayCache = BoneArray + 0x10;
inline uintptr_t BoneCount = 0x0768;
inline uintptr_t SpikeTimer = 0x05A8;
inline uintptr_t SpikeDefuseProgress = 0x05D0;
inline uintptr_t DefuseSection = 0x05F0;
// UShooterCharacterMinimapComponent (dump 2026-08-13)
inline uintptr_t MinimapBIsAlive = 0x0687;
inline uintptr_t MinimapBHasBomb = 0x0688;
inline uintptr_t MinimapBIsVisible = 0x0689;
// Spectator list (dump 2026-08-13)
inline uintptr_t SpectatedPlayer = 0x0748; // AAresPlayerStateBase::SpectatedPlayer
inline uintptr_t PlayerNamePrivate = 0x0508; // APlayerState:

layerNamePrivate (FString)
// Competitive tier (dump 2026-08-18 / patch 13.04)
inline uintptr_t PlatformPlayer = 0x06A0; // AAresPlayerStateBase:

latformPlayer
inline uintptr_t CompetitiveTier = 0x078C; // UPlatformPlayer::CompetitiveTier (int32)
}
ALL TESTED AND WORKING
inline uintptr_t FNamePool = 0xD09F540;
inline uintptr_t FNameState = 0xCF5F530;
// beardumper 2026-08-04: GWorld encrypted wrapper (slots @ +0, seed @ +0x38)
inline uintptr_t GWorld = 0xCED3E90;
inline uintptr_t GObjects = 0xCF4FC50;
inline uintptr_t OwningWord = 0x00C0;
inline uintptr_t PersistentLevel = 0x0038;
inline uintptr_t OwningGameInstance = 0x1D8;
inline uintptr_t LocalPlayers = 0x0040;
inline uintptr_t PlayerController = 0x0038;
inline uintptr_t PlayerCameraManager = 0x0528;
inline uintptr_t AcknowledgedPawn = 0x0518;
inline uintptr_t PlayerState = 0x0488;
inline uintptr_t CameraCache = 0x17B0;
inline uintptr_t ActorArray = 0x00A0;
inline uintptr_t ControlRotation = 0x04E8;
// AActor component arrays (dump 2026-08-13)
inline uintptr_t InstanceComponents = 0x0438;
inline uintptr_t BlueprintCreatedComponents = 0x0448;
inline uintptr_t UniqueID = 0x0030;
inline uintptr_t Dormant = 0x0225; // AActor::NetDormancy (dump 2026-08-13); was 0x0101
inline uintptr_t Mesh = 0x04F0;
inline uintptr_t Inventory = 0x0C08;
inline uintptr_t CurrentEquippable = 0x0278;
inline uintptr_t LastRenderTime = 0x04AC;
inline uintptr_t LastSubmitTime = 0x04A8;
inline uintptr_t CharacterMinimap = 0x14F0;
inline uintptr_t ComponentToWorld = 0x0300;
inline uintptr_t RootComponent = 0x0290;
inline uintptr_t TeamComponent = 0x06a8;
inline uintptr_t DamageHandler = 0x0C68;
inline uintptr_t TeamId = 0x00E8;
inline uintptr_t bWasAlly = 0x0F78;
inline uintptr_t RelativeLocation = 0x0170;
inline uintptr_t RelativeRotation = 0x0188;
inline uintptr_t Health = 0x0200;
inline uintptr_t Shield = 0x0208;
inline uintptr_t MaxShield = 0x020C;
inline uintptr_t ShieldType = 0x0210;
inline uintptr_t BoneArray = 0x0760;
inline uintptr_t BoneArrayCache = BoneArray + 0x10;
inline uintptr_t BoneCount = 0x0768;
inline uintptr_t SpikeTimer = 0x05A8;
inline uintptr_t SpikeDefuseProgress = 0x05D0;
inline uintptr_t DefuseSection = 0x05F0;
// UShooterCharacterMinimapComponent (dump 2026-08-13)
inline uintptr_t MinimapBIsAlive = 0x0687;
inline uintptr_t MinimapBHasBomb = 0x0688;
inline uintptr_t MinimapBIsVisible = 0x0689;
// Spectator list (dump 2026-08-13)
inline uintptr_t SpectatedPlayer = 0x0748; // AAresPlayerStateBase::SpectatedPlayer
inline uintptr_t PlayerNamePrivate = 0x0508; // APlayerState:

layerNamePrivate (FString)
// Competitive tier (dump 2026-08-18 / patch 13.04)
inline uintptr_t PlatformPlayer = 0x06A0; // AAresPlayerStateBase:

latformPlayer
inline uintptr_t CompetitiveTier = 0x078C; // UPlatformP
inline uintptr_t process_event = 0x1EBF990;
inline uintptr_t static_find_object = 0x1EEC760;
inline uintptr_t static_load_object = 0x1EEFEC0;
inline uintptr_t play_finisher_effect = 0x91A8C50;
inline uintptr_t set_ares_outline = 0x432F390;
inline uintptr_t bone_matrix = 0x4399BC0;
inline uintptr_t MarkDirtRenderState = 0x159F240;
inline uintptr_t fmemory_malloc = 0x1AB00C0;
inline uintptr_t Triggerveh = 0x1AE68F6;
inline uintptr_t Mount = 0x2BD2B00;
inline uintptr_t get_spread_values = 0x6AB3BB0;
inline uintptr_t get_spread_angles = 0x76EC120;
inline uintptr_t get_firing_location_direction = 0x71C84C0;
inline uintptr_t tovector_and_normalize = 0x1BA8A70;
inline uintptr_t toangle_and_normalize = 0x1BA3560;
inline uintptr_t State = 0xCEC6640;
inline uintptr_t g_SigningDelegate = 0xD2AB2C8;
inline uintptr_t g_FPakPlatformFile = 0xCF05AA8;
inline uintptr_t Mesh = 0x4F0;
inline uintptr_t PlayerState = 0x488;
inline uintptr_t PlatformPlayer = 0x6A0;
inline uintptr_t Inventory = 0xC08;
inline uintptr_t Equippable = 0x248;
inline uintptr_t skin_data_asset = 0x120;
inline uintptr_t MeshFPFlag = 0x394;
inline uintptr_t bForceWireframe = 0x92E;
inline uintptr_t mesh1p = 0xF50;
inline uintptr_t mesh1p_overlay = 0xF58;
inline uintptr_t Mesh3P = 0xF90;
inline uintptr_t mesh_cosmetic_3p = 0xF60;
inline uintptr_t Mesh3pGun = 0xDF0;
inline uintptr_t mesh1pgun = 0xDE0;
inline uintptr_t minimap_bIsVisible = 0x689;
inline uintptr_t minimap_bLocalObserver = 0x6C8;
inline uintptr_t skin_pointer = 0x3B8;
inline uintptr_t mesh3p_mids = 0xFA0;
inline uintptr_t Mesh1POverlayMIDs = 0xFC0;
inline uintptr_t error_power = 0x49C;
inline uintptr_t error_retries = 0x470;
inline uintptr_t firing_state_component = 0x1228;
inline uintptr_t seed_data = 0x4A0;
inline uintptr_t seed_addsomeshit = 0xD8;
inline uintptr_t stability_component = 0x490;
inline uintptr_t EquippableModels = 0xF0;
inline uintptr_t PossibleSkins = 0x168;
inline uintptr_t PossibleLevels = 0x150;
inline uintptr_t PossibleChromas = 0x140;
inline uintptr_t bIsUnlockedByConfig = 0x116;
inline uintptr_t bIsOwned = 0x10A;
inline uintptr_t skin_pointer_2 = 0xB0;
inline uintptr_t skin_pointer_3 = 0x80;
const _qword o_world_gamestate = 0x178
const _qword o_world_levels = 0x190
const _qword o_world_owning_gameinstance = 0x1d8
const _qword o_world_persistent_level = 0x38
const _qword o_mesh1p = 0xf50
const _qword o_mesh1p_mids = 0xfb0
const _qword o_mesh1p_overlay_mids = 0xfc0
const _qword o_mesh3p_mids = 0xfa0
const _qword o_mesh_overlay1p = 0xf58
const _qword o_mesh_cosmetic3p = 0xf60
const _qword o_was_invisible = 0xf72
const _qword o_equippable_mesh1p = 0xde0
const _qword o_equippable_mesh3p = 0xdf0
const _qword o_inventory_icon = 0xf30
const _qword o_skin_data_asset = 0xfb0
const _qword o_inventory = 0xc08
const _qword o_equippable_charm_data_asset = 0xfd8
const _qword o_cosmetic_random_seed = 0x1068
const _qword o_skin_model_data_asset = 0x120
const _qword o_equipped_chroma = 0x180
const _qword o_skin_possible_chromas = 0x140
const _qword o_skin_possible_levels = 0x150
const _qword o_skin_levels = 0x88
const _qword o_equipped_skin = 0x188
const _qword o_model_skins = 0x168
const _qword o_equipped_charm_instance = 0x190
const _qword o_skin_chroma_model_data_asset = 0x120
const _qword o_charm_instance = 0x440
const _qword o_current_equippable = 0x278
const _qword o_game_user_settings = 0x320
const _qword o_charm_data_asset = 0x158
const _qword o_charm_level_data_asset = 0x160
const _qword o_charm_level = 0xe0
const _qword o_component_velocity = 0x1b8
const _qword o_skeletal_mesh_asset = 0xa58
const _qword o_force_wireframe = 0x92e
const _qword o_equippable_models = 0xf0
const _qword o_right_hand_weapon_attach_name = 0x101c
const _qword o_error_retries = 0x470
const _qword o_registered_stability_component = 0x490
const _qword o_networked_rng_component = 0x4a0
const _qword o_player_array = 0x480
const _qword o_local_players = 0x40
const _qword o_player_controller = 0x38
const _qword o_acknowledged_pawn = 0x518
const _qword o_player_camera_manager = 0x528
const _qword o_last_frame_camera_cache_private = 0x20a0
const _qword o_pawn_player_state = 0x488
const _qword o_pawn_private = 0x4e8
const _qword o_character_mesh = 0x4f0
const _qword o_team_component = 0x6a8
const _qword o_bomb_team = 0xe8
const _qword o_damage_handler = 0xc68
const _qword o_cached_life = 0x200