#define globals_GObjects 0xD3E5250
#define globals_FNamePool 0xD548540
#define globals_FnameState 0xD3F4B30
#define globals_FnameStateKey 0xD3F4B68
#define globals_FNamePoolLooperFunc 0x53DD8D0
#define globals_g_SigningDelegate 0xD756BB8
#define globals_g_FPakPlatformFile 0xD39B0F8
#define globals_ProcessEvent 0x1F80EF0
#define globals_StaticFindObject 0x1FACC00
#define globals_StaticLoadObject 0x1FB0360
#define globals_BoneMatrix 0x447D410
#define globals_SetOutlineMode 0x4412F00
#define globals_FMemoryMalloc 0x1B766D0
#define globals_PlayFinisher 0x6BEF160
#define globals_get_spread_values 0x6C96420
#define globals_get_spread_angles 0x7944B30
#define globals_tovector_and_normalize 0x1C6F070
#define globals_toangle_and_normalize 0x1C69B60
#define globals_GetFiringLocationAndDirection 0x7464540
#define globals_TriggerVeh 0x1BACCF6
#define globals_Mount 0x2C8EFC0
#define globals_Mesh 0x4F0
#define globals_mesh1p 0xF10
#define globals_mesh1p_overlay 0xF18
#define globals_mesh_cosmetic_3p 0xF20
#define globals_mesh3p_mids 0xF60
#define globals_Mesh1POverlayMIDs 0xF80
#define globals_Mesh3pGun 0xDF0
#define globals_mesh1pgun 0xDE0
#define globals_Mesh3P 0xF60
#define globals_bForceWireframe 0x92E
#define globals_MeshFPFlag 0x394
#define globals_PlayerState 0x488
#define globals_Inventory 0xBF8
#define globals_Equippable 0x278
#define globals_skin_data_asset 0xFB0
#define globals_EquippableModels 0xF0
#define globals_PossibleSkins 0x168
#define globals_PossibleLevels 0x150
#define globals_PossibleChromas 0x140
#define globals_bIsUnlockedByConfig 0x116
#define globals_bIsOwned 0x10A
#define globals_InventoryIcon 0xF30
#define globals_Gun_CosmeticMesh1P 0x1190
#define globals_Gun_SecondaryMagazine1P 0x1178
#define globals_Gun_Magazine1P 0x11D8
#define globals_Gun_BulletComponent 0x11E0
#define globals_Gun_Magazine3P 0x1320
#define globals_Bullet_PrimaryBulletArray 0x130
#define globals_Attachment_MeshComponent1P 0x158
#define globals_Attachment_MeshComponent3P 0x160
#define globals_firing_state_component 0x1238
#define globals_error_retries 0x470
#define globals_stability_component 0x490
#define globals_seed_data 0x4A0
#define globals_minimap_bIsVisible 0x691
#define globals_minimap_bLocalObserver 0x6D0
#define globals_GhostMeshComponent 0x470
#define globals_GhostSkeletalMeshAsset 0xA58
#define globals_Bomb_Spike 0x548
#define globals_bomb_time_remaining 0x5B0
#define globals_defuse_percentage 0x5D8
#define globals_BlindManagerComponent 0xA18
#define globals_montage_effect_override_offset 0x108
Not: güncel gözüyor not check
#define globals_FNamePool 0xD548540
#define globals_FnameState 0xD3F4B30
#define globals_FnameStateKey 0xD3F4B68
#define globals_FNamePoolLooperFunc 0x53DD8D0
#define globals_g_SigningDelegate 0xD756BB8
#define globals_g_FPakPlatformFile 0xD39B0F8
#define globals_ProcessEvent 0x1F80EF0
#define globals_StaticFindObject 0x1FACC00
#define globals_StaticLoadObject 0x1FB0360
#define globals_BoneMatrix 0x447D410
#define globals_SetOutlineMode 0x4412F00
#define globals_FMemoryMalloc 0x1B766D0
#define globals_PlayFinisher 0x6BEF160
#define globals_get_spread_values 0x6C96420
#define globals_get_spread_angles 0x7944B30
#define globals_tovector_and_normalize 0x1C6F070
#define globals_toangle_and_normalize 0x1C69B60
#define globals_GetFiringLocationAndDirection 0x7464540
#define globals_TriggerVeh 0x1BACCF6
#define globals_Mount 0x2C8EFC0
#define globals_Mesh 0x4F0
#define globals_mesh1p 0xF10
#define globals_mesh1p_overlay 0xF18
#define globals_mesh_cosmetic_3p 0xF20
#define globals_mesh3p_mids 0xF60
#define globals_Mesh1POverlayMIDs 0xF80
#define globals_Mesh3pGun 0xDF0
#define globals_mesh1pgun 0xDE0
#define globals_Mesh3P 0xF60
#define globals_bForceWireframe 0x92E
#define globals_MeshFPFlag 0x394
#define globals_PlayerState 0x488
#define globals_Inventory 0xBF8
#define globals_Equippable 0x278
#define globals_skin_data_asset 0xFB0
#define globals_EquippableModels 0xF0
#define globals_PossibleSkins 0x168
#define globals_PossibleLevels 0x150
#define globals_PossibleChromas 0x140
#define globals_bIsUnlockedByConfig 0x116
#define globals_bIsOwned 0x10A
#define globals_InventoryIcon 0xF30
#define globals_Gun_CosmeticMesh1P 0x1190
#define globals_Gun_SecondaryMagazine1P 0x1178
#define globals_Gun_Magazine1P 0x11D8
#define globals_Gun_BulletComponent 0x11E0
#define globals_Gun_Magazine3P 0x1320
#define globals_Bullet_PrimaryBulletArray 0x130
#define globals_Attachment_MeshComponent1P 0x158
#define globals_Attachment_MeshComponent3P 0x160
#define globals_firing_state_component 0x1238
#define globals_error_retries 0x470
#define globals_stability_component 0x490
#define globals_seed_data 0x4A0
#define globals_minimap_bIsVisible 0x691
#define globals_minimap_bLocalObserver 0x6D0
#define globals_GhostMeshComponent 0x470
#define globals_GhostSkeletalMeshAsset 0xA58
#define globals_Bomb_Spike 0x548
#define globals_bomb_time_remaining 0x5B0
#define globals_defuse_percentage 0x5D8
#define globals_BlindManagerComponent 0xA18
#define globals_montage_effect_override_offset 0x108
Not: güncel gözüyor not check