Border Oluşturma:
void DrawBorder( float x, float y, float w, float h, DWORD color1, DWORD color2, LPDIRECT3DDEVICE9 pDevice )
{
DXUT_SCREEN_VERTEX vertices[6] =
{
x + w, y, 0.0f, 1.0f, color2, 0,0,
x + w, y + h, 0.0f, 1.0f, color2, 0,0,
x, y + h, 0.0f, 1.0f...