CS:GO Fps Arttırma CFG lazım.

onurprotr31

Super Member
Katılım
12 Ocak 2022
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22
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177
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0
arkadaşlar benim pc berbat, bana bi cfg lazımki 200 300 fps alabiliceğim varsa atarmısınız lütfen
 

loxveneoix

Boris Brejcha
Super Member
Katılım
10 May 2021
Konular
18
Mesajlar
230
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1
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11
Konum
İtaly
RC Point
0
Dosyayı atamadım ama sen not defterine bunları yapıp cfg dosyasına atarsan olur diye düşünüyorum


// ______________
// | Crosshair |
//
cl_compass_enabled "1"
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "200"
cl_crosshaircolor "4"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "1.8"
cl_crosshairstyle "4"
cl_crosshairthickness "0.7"
cl_crosshairusealpha "1"
// __________
// | Binds |
//


unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+lookatweapon"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "teammenu"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "clutchtoggle"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+lookatweapon"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_INS" "buy decoy"
bind "KP_END" "buy bizon"
bind "KP_DOWNARROW" "buy p250"
bind "KP_PGDN" "buy mp7"
bind "KP_LEFTARROW" "buy m4a1 ; buy ak47"
bind "KP_5" "buy molotov;incgrenade"
bind "KP_RIGHTARROW" "buy awp"
bind "KP_HOME" "buy famas ; buy galilar"
bind "KP_UPARROW" "buy vest"
bind "KP_PGUP" "buy vesthelm"
bind "KP_SLASH" "buy defuser"
bind "KP_MINUS" "buy flashbang"
bind "KP_PLUS" "buy smokegrenade"
bind "KP_ENTER" "buy hegrenade"
bind "KP_DEL" "buy defuser"
bind "[" "invprev"
bind "]" "invnext"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "," "buy primammo"
bind "." "buy secammo"
bind "/" "+movedown"
bind "-" "sizedown"
bind "=" "sizeup"
bind "ENTER" "+attack"
bind "SPACE" "+djump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "f1" "buy ak47; buy m4a1; buy vesthelm;"
bind "f2" "buy ak47; buy vesthelm; buy smokegrenade; buy flashbang; buy flashbang; buy molotov;"
bind "f3" "buy m4a1; buy vest; buy smokegrenade; buy hegrenade; buy flashbang; buy molotov; buy hegrenade;"
bind "mouse5" "buy vest; buy smokegrenade; buy flashbang; buy flashbang; buy molotov;"
bind "F8" "toggleconsole"
bind "F9" "volume 0"
bind "F10" "volume 0.1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "+jump"
bind "SPACE" "+jump"
bind "d" "+moveright; r_cleardecals;"
bind "a" "+moveleft; r_cleardecals;"
bind "shift" "+speed; r_cleardecals"
bind "n" "noclip"
bind "j" "say_team needweapon"

// ____________
// | ALL CODE |
//

#RATE

rate "786432"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp_ratio "2"
cl_interp "0.031"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_timeout "120"
cl_wpn_sway_interp "0"

#VIEW & BOB

viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "1"
viewmodel_offset_z "-1.500000"
viewmodel_presetpos "0"


#ROPE


rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"


#AL

ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
ai_expression_optimization "1"
ai_debug_node_connect "0"
ai_debug_ragdoll_magnets "0"
ai_debug_shoot_positions "0"
ai_debug_speech"0"
ai_debug_squads"0"
ai_debug_think_ticks "0"
ai_debugscriptconditions "0"
ai_drawbattlelines0
ai_dump_hints ""
ai_efficiency_override"0"
ai_follow_use_points"1"
ai_follow_use_points_when_moving
ai_lead_time "0"
ai_LOS_mode "0"
ai_moveprobe_debug "0"
ai_moveprobe_jump_debug"0"
ai_moveprobe_usetracelist "0"


#OTHER

budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_history_range_ms "5"
budget_show_history "0"
budget_history_numsamplesvisible "0"
gl_clear "1"
jpeg_quality "100"
muzzleflash_light "0"
lod_TransitionDist "0"
flex_smooth "0"
fog_enable"0"
fog_enable_water_fog "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
blink_duration "0"
closecaption "0"
commentary_firstrun "0"
showhitlocation "1"
muzzleflash_light "0"
mat_monitorgamma "1.6"
weapon_showproficiency "1"


#TEXTURE

texture_budget_background_alpha "256"
texture_budget_panel_bottom_of_history_fraction ".21"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"


#ALIAS & BINDS
bind "p" "clutchtoggle"
alias "clutchtoggle" "clutchon"
alias "-djump" "-duck; -jump"
alias +knife slot3
alias -knife lastinv
bind "q" +knife

#AUDIO

snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_musicvolume "0"

#MOUSE

m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0.05"
m_forward "1"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1.02"
m_pitch "0.022"
m_yaw "0.022"
m_side "0.8"
zoom_sensitivity_ratio_mouse "0.8555"



#CONSOLE
con_enable "1"
bind "" "toggleconsole"
cl_showfps "0"


#HUD

net_graphproportionalfont "0"
net_graphheight "0"
hud_scaling "1"
hud_showtargetid "1"
cl_autowepswitch "0"




#MAX FPS / TWEAKS / NETGRAPH

net_graph "1"
net_graphpos "2"
net_graphproportionalfont "0"
fps_max "300"
fps_max_menu "1337"
cl_forcepreload "1"
mp_decals "50"
mat_queue_mode "-1"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
gl_dither "1"
gl_cull "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_clear "0"
d_spriteskip "0"
gl_palette_tex "0"
gl_round_down "5"
cl_weather "0"
max_shells "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
fastsprites "1"
cl_highmodels "0"
cl_shadows "0"
gl_picmip "1"
gl_playermip "2"
joystick "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawparticles "0"
r_drawtracers "0"
r_dynamic "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_farz 400000
r_skin "0"
r_updaterefracttexture "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
cl_loadout_colorweaponnames 1
mat_bloomamount_rate "0.05f"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_clipz "1"
mat_compressedtextures "1"
mat_antialias "2"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "50"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
cl_forcepreload "1"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
mat_bumpbasis "0"
mat_bloomscale "0"
mat_debugalttab "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_leafvis "0"
mat_loadtextures "1"
mat_norendering "0"
mat_postprocess_enable "0"
mat_show_texture_memory_usage "0"
mat_softwareskin "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_yuv "0"
soundscape_flush
mat_savechanges
mat_antialias "2"
developer "0"
r_rootlod "2"
mat_picmip "2"
mat_reducefillrate "1"
r_waterforceexpensive "0"
r_shadowrendertotexture "0"
mat_colorcorrection "0"
mat_vsync "0"
mat_motion_blur_forward_enabled "0"
mat_queue_mode "-1"
mat_hdr_level "0"
r_3dnow "1"
r_3dsky "0"
r_sse2 "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_dynamic "0"
r_decals "200"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_decal_cullsize "15"

r_flex "0"
r_forcewaterleaf "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_lightaverage "0"
r_lod "0"
r_lightaverage "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxdlights "32"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_ropetranslucent "0"
r_rootlod "2"
r_renderoverlayfragment "0"
r_mmx "1"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_dynamic "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_skin "0"
r_updaterefracttexture "0"
r_drawmodelstatsoverlaymax "1.4"
r_drawmodelstatsoverlaymin "0.2"
r_drawspecificstaticprop "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_eyegloss "1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_shadows "0"
r_waterwarp "0"
r_norefresh "0"
r_dynamic "1"
r_mirroralpha "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_fastzreject "1"

r_visualizeproplightcaching "1"
r_worldlights "0"
r_pixelfog "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_hunkalloclightmaps "0"
r_renderoverlayfragment "0"
r_shadowmaxrendered "9"
r_shadows "1"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_teeth "0"
r_worldlights "1"
r_worldlightmin "0"
r_worldlights "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_3dsky "0"
r_pixelfog "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_burninggibs "0"
cl_clearhinthistory "1"
cl_c4dynamiclight "1"
cl_drawmonitors "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_drawmonitors "0"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hudhint_sound "0"
cl_logofile "0"
cl_new_impact_effects "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_predictweapons "1"
cl_playerspraydisable "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_achievement_popups "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_bloodspray "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_wpn_sway_interp "0"
cl_pushaway_force "0"
cl_ejectbrass "0"
cl_phys_props_enable "0"
mat_antialias 0
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_bufferprimitives "0"
mat_compressedtextures "1"
mat_colorcorrection "0"
mat_clipz "1"
mat_disable_bloom "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forceaniso "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_fastspecular "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_queue_mode "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_texture_list_all "0"
mat_vsync "0"
mat_wateroverlaysize "1"




#SPECIALSETTINGS

con_enable "1"
cl_autowepswitch "0"
cl_righthand "1"
mat_monitorgamma "1.6"
cl_autohelp "0"
cl_showhelp "0"
cl_disablefreezecam "1"
player_nevershow_communityservermessage "1"
mm_dedicated_search_maxping "350"
gameinstructor_enable "0"
con_filter_enable "2"
cl_showpluginmessages "0"
cl_obs_interp_enable "0"
cl_disablehtmlmotd "1"
cl_loadout_colorweaponnames "0"
cl_hud_playercount_showcount "1"
fog_enableskybox 1
fog_startskybox -9999
fog_endskybox -10000
cl_forcepreload "1"
cl_timeout "1337"
 
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