CS:GO Simple Hilesine Anim Fix Nasıl Yapabilirim?

Vanessa

Confirmed Memb.
Katılım
25 Şub 2021
Konular
9
Mesajlar
128
Tepkime puanı
12
RC Point
0
Merhabalar biliyorsunuz ki csgosimple 1 ay önce kadar fix yedi ancak anim fix atılırsa sorunun kalkacağını düşünüyorum.
C++:
if (strstr(model, "models/weapons/v_knife_butterfly.mdl")) {
            switch (sequence) {
            case SEQUENCE_DEFAULT_DRAW:
                return random_sequence(SEQUENCE_BUTTERFLY_DRAW, SEQUENCE_BUTTERFLY_DRAW2);
            case SEQUENCE_DEFAULT_LOOKAT01:
                return random_sequence(SEQUENCE_BUTTERFLY_LOOKAT01, SEQUENCE_BUTTERFLY_LOOKAT03);
            default:
                return sequence + 1;
            }
        }
        else if (strstr(model, "models/weapons/v_knife_falchion_advanced.mdl")) {
            switch (sequence) {
            case SEQUENCE_DEFAULT_IDLE2:
                return SEQUENCE_FALCHION_IDLE1;
            case SEQUENCE_DEFAULT_HEAVY_MISS1:
                return random_sequence(SEQUENCE_FALCHION_HEAVY_MISS1, SEQUENCE_FALCHION_HEAVY_MISS1_NOFLIP);
            case SEQUENCE_DEFAULT_LOOKAT01:
                return random_sequence(SEQUENCE_FALCHION_LOOKAT01, SEQUENCE_FALCHION_LOOKAT02);
            case SEQUENCE_DEFAULT_DRAW:
            case SEQUENCE_DEFAULT_IDLE1:
                return sequence;
            default:
                return sequence - 1;
            }
        }
        else if (strstr(model, "models/weapons/v_knife_css.mdl"))
        {
            switch (sequence)
            {
            case SEQUENCE_DEFAULT_LOOKAT01:
                return random_sequence(12 , SEQUENCE_CSS_LOOKAT02);
            default:
                return sequence;
            }
        }
        else if (strstr(model, "models/weapons/v_knife_push.mdl")) {
            switch (sequence) {
            case SEQUENCE_DEFAULT_IDLE2:
                return SEQUENCE_DAGGERS_IDLE1;
            case SEQUENCE_DEFAULT_LIGHT_MISS1:
            case SEQUENCE_DEFAULT_LIGHT_MISS2:
                return random_sequence(SEQUENCE_DAGGERS_LIGHT_MISS1, SEQUENCE_DAGGERS_LIGHT_MISS5);
            case SEQUENCE_DEFAULT_HEAVY_MISS1:
                return random_sequence(SEQUENCE_DAGGERS_HEAVY_MISS2, SEQUENCE_DAGGERS_HEAVY_MISS1);
            case SEQUENCE_DEFAULT_HEAVY_HIT1:
            case SEQUENCE_DEFAULT_HEAVY_BACKSTAB:
            case SEQUENCE_DEFAULT_LOOKAT01:
                return sequence + 3;
            case SEQUENCE_DEFAULT_DRAW:
            case SEQUENCE_DEFAULT_IDLE1:
                return sequence;
            default:
                return sequence + 2;
            }
        }
        else if (strstr(model, "models/weapons/v_knife_survival_bowie.mdl")) {
            switch (sequence) {
            case SEQUENCE_DEFAULT_DRAW:
            case SEQUENCE_DEFAULT_IDLE1:
                return sequence;
            case SEQUENCE_DEFAULT_IDLE2:
                return SEQUENCE_BOWIE_IDLE1;
            default:
                return sequence - 1;
            }
        }
        else if (strstr(model, "models/weapons/v_knife_ursus.mdl"))
        {
            switch (sequence)
            {
            case SEQUENCE_DEFAULT_DRAW:
                return random_sequence(SEQUENCE_BUTTERFLY_DRAW, SEQUENCE_BUTTERFLY_DRAW2);
                //return sequence;
            case SEQUENCE_DEFAULT_LOOKAT01:
                return random_sequence(SEQUENCE_BUTTERFLY_LOOKAT01, 14);
                //return sequence;14
            default:
                return sequence + 1;
            }
        }
        else if (strstr(model, "models/weapons/v_knife_stiletto.mdl"))
        {
            switch (sequence)
            {
            case SEQUENCE_DEFAULT_LOOKAT01:
                return random_sequence(12, 13);

            default:
                return sequence;
            }
        }

        else if (strstr(model, "models/weapons/v_knife_widowmaker.mdl"))
        {
            switch (sequence)
            {
            case SEQUENCE_DEFAULT_LOOKAT01:
                return random_sequence(14, 15);

            default:
                return sequence;
            }   
        }
        else {
            return sequence;
        }
Böyle yapmama rağmen hala crash alıyorum yardımcı olacaklara şimdiden teşekkürler.
 
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