Pubg Mobile Offsets 4.5

PeterParker

Ultra Member
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Konuşkan Gece Kuşu Top Commenter Sharer III İlk Çözüm Sharer II Ayın Üyesi Haftanın Üyesi Tartışma Başlatıcı 10 Rozet İçerik Kaşifi Profilini Tamamla Top Sharer Günlük Ziyaretçi İlk Paylaşım Sharer I İlk Mesaj İlk Beğeni Doğrulanmış Üye
Katılım
2 Şub 2025
Konular
178
Mesajlar
333
Çözümler
1
Tepkime puanı
26
Konum
RealityCheats
RC Point
0
  1. const DWORD CurrentWeapon = 0x20FC;
  2. const DWORD STExtraBaseCharacter = 0x1F60;
  3. const DWORD GameState = 0x2F8;
  4. const DWORD bNoAliveHumanPlayer = 0x8C0;
  5. const DWORD AlivePlayerNum = 0x934;
  6. const DWORD ElapsedTime = 0x3F0;
  7. const DWORD NoneAIGameTime = 0x93C;
  8. const DWORD PlayerNum = 0x654;
  9. const DWORD RealPlayerNum = 0x654;
  10. const DWORD AliveTeamNum = 0x938;
  11. const DWORD PlayerNumPerTeam = 0xC2C;
  12. const DWORD GameModeID = 0xD38;
  13. const DWORD CurCircleWave = 0x8BC;
  14. const DWORD GameReplayType = 0x7D8;
  15. const DWORD PersistentLevel = 0x20;
  16. const DWORD NetDriver = 0x24;
  17. const DWORD ServerConnection = 0x64;
  18. const DWORD PlayerController = 0x20;
  19. const DWORD AcknowledgedPawn = 0x400;
  20. const DWORD RootComponent = 0x1B0;
  21. const DWORD CurrentStates = 0xC48;
  22. const DWORD LastUpdateVelocity = 0x2B0;
  23. const DWORD TeamId = 0x748;
  24. const DWORD IsBot = 0x7ED;
  25. const DWORD Name = 0x720;
  26. const DWORD Nation = 0x72C;
  27. const DWORD IsDead = 0xB00;
  28. const DWORD PlayerUID = 0x73C;
  29. const DWORD Health = 0xAE8;
  30. const DWORD HealthMax = 0xAEC;
  31. const DWORD NearDeathBreath = 0x1590;
  32. const DWORD NearDeatchComponent = 0x1580;
  33. const DWORD BreathMax = 0x164;
  34. const DWORD ControlRotation = 0x3C8;
  35. const DWORD ComponentVelocity = 0x250;
  36. const DWORD CurrentVehicle = 0xB24;
  37. const DWORD ReplicatedMovement = 0xD8;
  38. const DWORD RelativeLocation = 0x178;
  39. const DWORD RelativeRotation = 0x184;
  40. const DWORD Mesh = 0x3F0;
  41. const DWORD BodyAddv = 0x1A0;
  42. const DWORD MinLOD = 0x7F4;
  43. const DWORD CurrentWeaponReplicated = 0x4CC;
  44. const DWORD WeaponManagerComponent = 0x1DB0;
  45. const DWORD BulletTrackDistance = 0x774;
  46. const DWORD CurrentReloadWeapon = 0x26BC;
  47. const DWORD ShootWeaponComponent = 0xCB0;
  48. const DWORD ShootMode = 0xDA5;
  49. const DWORD OwnerShootWeapon = 0x23C;
  50. const DWORD CurBulletNumInClip = 0x0;
  51. const DWORD CurMaxBulletNumInOneClip = 0xD18;
  52. const DWORD ShootWeaponEntity = 0xF9C;
  53. const DWORD ShootWeaponEffectComp = 0xFA0;
  54. const DWORD CameraShakeInnerRadius = 0x218;
  55. const DWORD CameraShakeOuterRadius = 0x1B0;
  56. const DWORD CameraShakFalloff = 0x220;
  57. const DWORD CharacterOverrideAttrs = 0xED0;
  58. const DWORD BulletFireSpeed = 0x484;
  59. const DWORD BulletMomentum = 0x5C0;
  60. const DWORD BulletRange = 0x5D0;
  61. const DWORD BaseImpactDamage = 0x5B4;
  62. const DWORD VehicleDamageScale = 0x5BC;
  63. const DWORD LaunchGravityScale = 0x488;
  64. const DWORD ShootInterval = 0x4B4;
  65. const DWORD bHasSingleFireMode = 0x500;
  66. const DWORD bHasAutoFireMode = 0x501;
  67. const DWORD bHasBurstFireMode = 0x502;
  68. const DWORD BurstShootInterval = 0x530;
  69. const DWORD ReloadRate = 0x7BC;
  70. const DWORD AccessoriesVRecoilFactor = 0x9C4;
  71. const DWORD AccessoriesHRecoilFactor = 0x9CC;
  72. const DWORD AccessoriesRecoveryFactor = 0x9C8;
  73. const DWORD ShotGunCenterPerc = 0xA20;
  74. const DWORD ShotGunVerticalSpread = 0xA24;
  75. const DWORD ShotGunHorizontalSpread = 0xA28;
  76. const DWORD GameDeviationFactor = 0xA18;
  77. const DWORD GameDeviationAccuracy = 0xA1C;
  78. const DWORD AccessoriesDeviationFactor = 0x9DC;
  79. const DWORD VehicleWeaponDeviationAngle = 0xA38;
  80. const DWORD RecoilKickADS = 0xAD8;
  81. const DWORD HP = 0x27C;
  82. const DWORD HPMax = 0x278;
  83. const DWORD Fuel = 0x32C;
  84. const DWORD FuelMax = 0x328;
  85. const DWORD VehicleMovement = 0x185C;
  86. const DWORD VehicleCommon = 0x960;
  87. const DWORD lastForwardSpeed = 0xA04;
  88. const DWORD PickUpDataList = 0x788;
  89. const DWORD STPlayerController = 0x3C58;
  90. const DWORD PlayerCameraManager = 0x410;
  91. const DWORD CameraCache = 0x420;
  92. const DWORD ScopeFov = 0x1674;
  93. const DWORD ScopeCameraComp = 0x16B8;
  94. const DWORD IsFPPGameMode = 0x7E8;
  95. const DWORD SwitchWeaponSpeedScale = 0x2230;
  96. const DWORD CharacterParachuteComponent = 0x1224;
  97. const DWORD CurrentFallSpeed = 0x1A8;
  98. const DWORD PoseState = 0x1240;
  99. const DWORD Position = 0x1B8;
  100. const DWORD CharacterMovement = 0x3F4;
  101. const DWORD SpringArmComp = 0x16A0;
  102. const DWORD MeshContainer = 0x1528;
  103. const DWORD STPlayerController1 = 0x3C58;
  104. const DWORD HitPerform = 0x4B0;
  105. const DWORD bIsEngineStarted = 0x92C;
  106. const DWORD ExtraBoostFactor = 0x19F8;
  107. const DWORD Status = 0x3C0;
  108. const DWORD RelativeScale3D = 0x190;
  109. const DWORD ShootWeaponEntityComp = 0xF9C;
  110. const DWORD STCharacterMovement = 0x177C;
  111. const DWORD bIsFPPOnVehicle = 0x11C0;
  112. const DWORD IsNetFPP = 0x199C;
  113. const DWORD IsGameModeFpp = 0x7C8;
  114. const DWORD GameModeState = 0x8D8;
  115. const DWORD IsCanSwitchFPP = 0x7E9;
  116. const DWORD bIsGunADS = 0xCF4;
  117. const DWORD bIsAirOpen = 0x5E0;
  118. const DWORD Kills = 0x5A0;
  119. const DWORD bIsWeaponFiring = 0x1230;
  120. const DWORD AvatarComponent2 = 0x24C8;
  121. const DWORD SynData = 0x668;
  122. const DWORD NetAvatarData = 0x300;
  123. const DWORD ServerZoneId = 0x768;

  1. [*]const DWORD CurrentWeapon = 0x2AD4;
    [*]const DWORD STExtraBaseCharacter = 0x28C8;
    [*]const DWORD GameState = 0x428;
    [*]const DWORD bNoAliveHumanPlayer = 0xB44;
    [*]const DWORD AlivePlayerNum = 0xBB4;
    [*]const DWORD ElapsedTime = 0x500;
    [*]const DWORD NoneAIGameTime = 0xBBC;
    [*]const DWORD PlayerNum = 0x818;
    [*]const DWORD RealPlayerNum = 0x818;
    [*]const DWORD AliveTeamNum = 0xBB8;
    [*]const DWORD PlayerNumPerTeam = 0xF8C;
    [*]const DWORD GameModeID = 0x10F8;
    [*]const DWORD CurCircleWave = 0xB40;
    [*]const DWORD GameReplayType = 0xA1C;
    [*]const DWORD PersistentLevel = 0x30;
    [*]const DWORD NetDriver = 0x38;
    [*]const DWORD ServerConnection = 0x78;
    [*]const DWORD PlayerController = 0x30;
    [*]const DWORD AcknowledgedPawn = 0x528;
    [*]const DWORD RootComponent = 0x208;
    [*]const DWORD CurrentStates = 0x1058;
    [*]const DWORD LastUpdateVelocity = 0x330;
    [*]const DWORD TeamId = 0x998;
    [*]const DWORD IsBot = 0xA59;
    [*]const DWORD Name = 0x960;
    [*]const DWORD Nation = 0x970;
    [*]const DWORD IsDead = 0xE7C;
    [*]const DWORD PlayerUID = 0x988;
    [*]const DWORD Health = 0xE60;
    [*]const DWORD HealthMax = 0xE64;
    [*]const DWORD NearDeathBreath = 0x1C30;
    [*]const DWORD NearDeatchComponent = 0x1C18;
    [*]const DWORD BreathMax = 0x1CC;
    [*]const DWORD ControlRotation = 0x4E0;
    [*]const DWORD ComponentVelocity = 0x2C0;
    [*]const DWORD CurrentVehicle = 0xEB0;
    [*]const DWORD ReplicatedMovement = 0x110;
    [*]const DWORD RelativeLocation = 0x1E4;
    [*]const DWORD RelativeRotation = 0x1F0;
    [*]const DWORD Mesh = 0x510;
    [*]const DWORD BodyAddv = 0x198;
    [*]const DWORD MinLOD = 0x9A4;
    [*]const DWORD CurrentWeaponReplicated = 0x5D8;
    [*]const DWORD WeaponManagerComponent = 0x2608;
    [*]const DWORD BulletTrackDistance = 0x930;
    [*]const DWORD CurrentReloadWeapon = 0x3200;
    [*]const DWORD ShootWeaponComponent = 0xF90;
    [*]const DWORD ShootMode = 0x10E9;
    [*]const DWORD OwnerShootWeapon = 0x2D0;
    [*]const DWORD CurBulletNumInClip = 0x0;
    [*]const DWORD CurMaxBulletNumInOneClip = 0x1030;
    [*]const DWORD ShootWeaponEntity = 0x1370;
    [*]const DWORD ShootWeaponEffectComp = 0x1378;
    [*]const DWORD CameraShakeInnerRadius = 0x2E8;
    [*]const DWORD CameraShakeOuterRadius = 0x234;
    [*]const DWORD CameraShakFalloff = 0x2F0;
    [*]const DWORD CharacterOverrideAttrs = 0x1568;
    [*]const DWORD BulletFireSpeed = 0x560;
    [*]const DWORD BulletMomentum = 0x6D4;
    [*]const DWORD BulletRange = 0x6E4;
    [*]const DWORD BaseImpactDamage = 0x6C4;
    [*]const DWORD VehicleDamageScale = 0x6D0;
    [*]const DWORD LaunchGravityScale = 0x5D8;
    [*]const DWORD ShootInterval = 0x5A0;
    [*]const DWORD bHasSingleFireMode = 0x600;
    [*]const DWORD bHasAutoFireMode = 0x601;
    [*]const DWORD bHasBurstFireMode = 0x602;
    [*]const DWORD BurstShootInterval = 0x640;
    [*]const DWORD ReloadRate = 0x978;
    [*]const DWORD AccessoriesVRecoilFactor = 0xBC8;
    [*]const DWORD AccessoriesHRecoilFactor = 0xBD0;
    [*]const DWORD AccessoriesRecoveryFactor = 0xBCC;
    [*]const DWORD ShotGunCenterPerc = 0xC34;
    [*]const DWORD ShotGunVerticalSpread = 0xC38;
    [*]const DWORD ShotGunHorizontalSpread = 0xC3C;
    [*]const DWORD GameDeviationFactor = 0xC2C;
    [*]const DWORD GameDeviationAccuracy = 0xC30;
    [*]const DWORD AccessoriesDeviationFactor = 0xBF0;
    [*]const DWORD VehicleWeaponDeviationAngle = 0xC4C;
    [*]const DWORD RecoilKickADS = 0xCF0;
    [*]const DWORD HP = 0x354;
    [*]const DWORD HPMax = 0x350;
    [*]const DWORD Fuel = 0x43C;
    [*]const DWORD FuelMax = 0x438;
    [*]const DWORD VehicleMovement = 0x1E50;
    [*]const DWORD VehicleCommon = 0xC08;
    [*]const DWORD lastForwardSpeed = 0xCD0;
    [*]const DWORD PickUpDataList = 0x968;
    [*]const DWORD STPlayerController = 0x4B18;
    [*]const DWORD PlayerCameraManager = 0x548;
    [*]const DWORD CameraCache = 0x520;
    [*]const DWORD ScopeFov = 0x1D2C;
    [*]const DWORD ScopeCameraComp = 0x1D98;
    [*]const DWORD IsFPPGameMode = 0xA28;
    [*]const DWORD SwitchWeaponSpeedScale = 0x2C3C;
    [*]const DWORD CharacterParachuteComponent = 0x1818;
    [*]const DWORD CurrentFallSpeed = 0x230;
    [*]const DWORD PoseState = 0x1840;
    [*]const DWORD Position = 0x230;
    [*]const DWORD CharacterMovement = 0x518;
    [*]const DWORD SpringArmComp = 0x1D68;
    [*]const DWORD MeshContainer = 0x1BA8;
    [*]const DWORD STPlayerController1 = 0x4B18;
    [*]const DWORD HitPerform = 0x618;
    [*]const DWORD bIsEngineStarted = 0xBC8;
    [*]const DWORD ExtraBoostFactor = 0x20A4;
    [*]const DWORD Status = 0x4D0;
    [*]const DWORD RelativeScale3D = 0x1FC;
    [*]const DWORD ShootWeaponEntityComp = 0x1370;
    [*]const DWORD STCharacterMovement = 0x1EA8;
    [*]const DWORD bIsFPPOnVehicle = 0x17A0;
    [*]const DWORD IsNetFPP = 0x2110;
    [*]const DWORD IsGameModeFpp = 0x9F8;
    [*]const DWORD GameModeState = 0xB58;
    [*]const DWORD IsCanSwitchFPP = 0xA29;
    [*]const DWORD bIsGunADS = 0x1134;
    [*]const DWORD bIsAirOpen = 0x728;
    [*]const DWORD Kills = 0x720;
    [*]const DWORD bIsWeaponFiring = 0x1830;
    [*]const DWORD AvatarComponent2 = 0x2F80;
    [*]const DWORD SynData = 0x820;
    [*]const DWORD NetAvatarData = 0x3E8;
    [*]const DWORD ServerZoneId = 0x984;
    [*]
    4.5 sürümünün offsetleri x32 and x64
 

Tuncc

Ultra Member
Trend Creator Tartışma Başlatıcı Konuşkan 10 Rozet Günlük Ziyaretçi İlk Paylaşım Sharer I İçerik Kaşifi İlk Mesaj İlk Beğeni Doğrulanmış Üye
Katılım
1 Ara 2025
Konular
42
Mesajlar
637
Tepkime puanı
39
RC Point
0

PeterParker

Ultra Member
Ayın En Aktifi 🌟
Konuşkan Gece Kuşu Top Commenter Sharer III İlk Çözüm Sharer II Ayın Üyesi Haftanın Üyesi Tartışma Başlatıcı 10 Rozet İçerik Kaşifi Profilini Tamamla Top Sharer Günlük Ziyaretçi İlk Paylaşım Sharer I İlk Mesaj İlk Beğeni Doğrulanmış Üye
Katılım
2 Şub 2025
Konular
178
Mesajlar
333
Çözümler
1
Tepkime puanı
26
Konum
RealityCheats
RC Point
0
Üst