Sorunun türkçe bir çözümü yok bende yaziyim köşede dursun dedim.
Çözüm çok kolay aşağıdaki yazıyı kopyalayın USER.İNİ dosyasını açıp yapıştırın
Çözüm çok kolay aşağıdaki yazıyı kopyalayın USER.İNİ dosyasını açıp yapıştırın
Code:
[DefaultPlayer]
Name=Player
Class=SwatGame.SwatPlayer
team=255
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;; KeyBindings listed in Engine.Input must be synced with the keybindings in SwatGui.SwatInputReset
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="ViewportRightMouse",Alias=RightMouseAlias)
Aliases[2]=(Command="Axis aBaseY Speed=+1200.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY Speed=-1200.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft)
Aliases[5]=(Command="Axis aBaseX Speed=+40.0",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias=StrafeRight)
Aliases[8]=(Command="",Alias=None)
Aliases[9]=(Command="ToggleCrouching 0 | OnRelease ToggleCrouching 1",Alias=Duck)
Aliases[10]=(Command="Button bLeanLeft",Alias=LeanLeft)
Aliases[11]=(Command="Button bLeanRight",Alias=LeanRight)
Aliases[12]=(Command="Button bLook",Alias=Look)
Aliases[13]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[14]=(Command="",Alias=None)
Aliases[15]=(Command="NextItem",Alias=InventoryNext)
Aliases[16]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[17]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp)
Aliases[18]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown)
Aliases[19]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[20]=(Command="ToggleRunning 0 | OnRelease ToggleRunning 1",Alias=Running)
Aliases[21]=(Command="Button bStrafe",Alias=Strafe)
Aliases[22]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[23]=(Command="",Alias=None)
Aliases[24]=(Command="",Alias=None)
Aliases[25]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[26]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[27]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
Aliases[28]=(Command="Button bTurn180",Alias=Turn180)
Aliases[29]=(Command="Toggle bControlViewport | ControlOfficerViewport",Alias=ControlViewportAlias)
Aliases[30]=(Command="CommandInterfaceNextGroup",Alias=CommandInterfaceNextGroup)
Aliases[31]=(Command="Interact",Alias=Interact)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="Button bReload | Reload",Alias=Reload)
Aliases[36]=(Command="GiveCommand 11 | ShrinkHUD",Alias=Dash)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
Aliases[40]=(Command="",Alias=None)
Aliases[41]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=OpenGraphicCommandInterface | RightMouseAlias
MiddleMouse=IssueComplianceOrInteract
Tab=CommandInterfaceNextGroup
Enter=
Shift=ToggleRunning 0
Ctrl=
Alt=
Pause=GUICloseMenu
CapsLock=ControlViewportAlias
Escape=GUICloseMenu
Space=GiveDefaultCommand
PageDown=
End=HideViewport
Left=
Up=ScrollChatUp
Right=
Down=ScrollChatDown
Insert=ShowViewport Red
Delete=CycleOfficer
1=CommandOrEquip Row_NumberKeys 1
2=CommandOrEquip Row_NumberKeys 2
3=CommandOrEquip Row_NumberKeys 3
4=CommandOrEquip Row_NumberKeys 4
5=CommandOrEquip Row_NumberKeys 5
6=CommandOrEquip Row_NumberKeys 6
7=CommandOrEquip Row_NumberKeys 7
8=CommandOrEquip Row_NumberKeys 8
9=CommandOrEquip Row_NumberKeys 9
0=CommandOrEquip Row_NumberKeys 10
C=Duck
Q=LeanLeft
E=LeanRight
G=Grab
H=EquipSlot 11
L=
M=ShowInGamePopup
O=ShowInGamePopup
P=
S=MoveBackward
T=OpenHudChat 1
X=NextFireMode
Z=ToggleZoom
F1=CommandOrEquip Row_FunctionKeys 1
F2=CommandOrEquip Row_FunctionKeys 2
F3=CommandOrEquip Row_FunctionKeys 3
F4=CommandOrEquip Row_FunctionKeys 4
F5=CommandOrEquip Row_FunctionKeys 5
F6=CommandOrEquip Row_FunctionKeys 6
F7=CommandOrEquip Row_FunctionKeys 7
F8=CommandOrEquip Row_FunctionKeys 8
F9=CommandOrEquip Row_FunctionKeys 9
F10=CommandOrEquip Row_FunctionKeys 10
F11=
F12=
Equals=GrowHUD
Comma=StrafeLeft
Minus=Dash
Period=StrafeRight
Slash=NextWeapon
LeftBracket=InventoryPrevious
Backslash=ChangeHud
RightBracket=InventoryNext
MouseX=Count bXAxis | Axis aMouseX Speed=6.0
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=PlayerCommandInterfaceBack
PageUp=ShowViewport Sniper
home=ShowViewport Blue
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=ShowInGamePopup
N=
D=StrafeRight
F=IssueComplianceOrInteract
i=
j=
K=
l=
R=Reload
U=
V=ToggleFlashlight
W=MoveForward
Y=OpenHudChat 0
NumPad0=HideViewport
NumPad1=ShowViewport Red
NumPad2=ShowViewport Blue
NumPad3=ShowViewport Sniper
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=Duck
GreySlash=shot
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=ScrollCommand Down
MouseWheelUp=ScrollCommand Up
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; KeyBindings listed in Engine.Input must be synced with the keybindings in SwatGui.SwatInputReset
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[SwatGui.SwatInputReset]
LeftMouse=Fire
RightMouse=OpenGraphicCommandInterface | RightMouseAlias
MiddleMouse=IssueComplianceOrInteract
Tab=CommandInterfaceNextGroup
Enter=
Shift=ToggleRunning 0
Ctrl=
Alt=
Pause=GUICloseMenu
CapsLock=ControlViewportAlias
Escape=GUICloseMenu
Space=GiveDefaultCommand
PageDown=
End=HideViewport
Left=
Up=ScrollChatUp
Right=
Down=ScrollChatDown
Insert=ShowViewport Red
Delete=CycleOfficer
Key1=CommandOrEquip Row_NumberKeys 1
Key2=CommandOrEquip Row_NumberKeys 2
Key3=CommandOrEquip Row_NumberKeys 3
Key4=CommandOrEquip Row_NumberKeys 4
Key5=CommandOrEquip Row_NumberKeys 5
Key6=CommandOrEquip Row_NumberKeys 6
Key7=CommandOrEquip Row_NumberKeys 7
Key8=CommandOrEquip Row_NumberKeys 8
Key9=CommandOrEquip Row_NumberKeys 9
Key0=CommandOrEquip Row_NumberKeys 10
C=Duck
Q=LeanLeft
E=LeanRight
G=Grab
H=EquipSlot 11
L=
M=ShowInGamePopup
O=ShowInGamePopup
P=
S=MoveBackward
T=OpenHudChat 1
X=NextFireMode
Z=ToggleZoom
F1=CommandOrEquip Row_FunctionKeys 1
F2=CommandOrEquip Row_FunctionKeys 2
F3=CommandOrEquip Row_FunctionKeys 3
F4=CommandOrEquip Row_FunctionKeys 4
F5=CommandOrEquip Row_FunctionKeys 5
F6=CommandOrEquip Row_FunctionKeys 6
F7=CommandOrEquip Row_FunctionKeys 7
F8=CommandOrEquip Row_FunctionKeys 8
F9=CommandOrEquip Row_FunctionKeys 9
F10=CommandOrEquip Row_FunctionKeys 10
F11=
F12=
Equals=GrowHUD
Comma=StrafeLeft
Minus=Dash
Period=StrafeRight
Slash=NextWeapon
LeftBracket=InventoryPrevious
Backslash=ChangeHud
RightBracket=InventoryNext
MouseX=Count bXAxis | Axis aMouseX Speed=6.0
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=PlayerCommandInterfaceBack
PageUp=ShowViewport Sniper
home=ShowViewport Blue
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=ShowInGamePopup
N=
D=StrafeRight
F=IssueComplianceOrInteract
i=
j=
K=
l=
R=Reload
U=
V=ToggleFlashlight
W=MoveForward
Y=OpenHudChat 0
NumPad0=HideViewport
NumPad1=ShowViewport Red
NumPad2=ShowViewport Blue
NumPad3=ShowViewport Sniper
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=Duck
GreySlash=shot
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=ScrollCommand Down
MouseWheelUp=ScrollCommand Up
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
[Engine.HUD]
HudMode=0
Crosshair=0