Valorant 12.04 Offsets

oxnic

Confirmed Memb.
Top Sharer Haftanın Üyesi Tartışma Başlatıcı 10 Rozet Top Commenter Sharer I İçerik Kaşifi Günlük Ziyaretçi İlk Paylaşım İlk Mesaj İlk Beğeni Profilini Tamamla Doğrulanmış Üye
Katılım
30 Tem 2026
Konular
18
Mesajlar
114
Tepkime puanı
10
Konum
Hotline Üretim Fabrikası
Web sitesi
onyxinc.wuaze.com
Discord
onyxincorg
RC Point
0
inline uintptr_t FNamePool = 0xD09F540;
inline uintptr_t FNameState = 0xCF5F530;

// beardumper 2026-08-04: GWorld encrypted wrapper (slots @ +0, seed @ +0x38)
inline uintptr_t GWorld = 0xCED3E90;
inline uintptr_t GObjects = 0xCF4FC50;
inline uintptr_t OwningWord = 0x00C0;
inline uintptr_t PersistentLevel = 0x0038;
inline uintptr_t OwningGameInstance = 0x1D8;
inline uintptr_t LocalPlayers = 0x0040;
inline uintptr_t PlayerController = 0x0038;
inline uintptr_t PlayerCameraManager = 0x0528;
inline uintptr_t AcknowledgedPawn = 0x0518;
inline uintptr_t PlayerState = 0x0488;
inline uintptr_t CameraCache = 0x17B0;
inline uintptr_t ActorArray = 0x00A0;
inline uintptr_t ControlRotation = 0x04E8;

// AActor component arrays (dump 2026-08-13)
inline uintptr_t InstanceComponents = 0x0438;
inline uintptr_t BlueprintCreatedComponents = 0x0448;

inline uintptr_t UniqueID = 0x0030;
inline uintptr_t Dormant = 0x0225; // AActor::NetDormancy (dump 2026-08-13); was 0x0101
inline uintptr_t Mesh = 0x04F0;
inline uintptr_t Inventory = 0x0C08;
inline uintptr_t CurrentEquippable = 0x0278;
inline uintptr_t LastRenderTime = 0x04AC;
inline uintptr_t LastSubmitTime = 0x04A8;
inline uintptr_t CharacterMinimap = 0x14F0;
inline uintptr_t ComponentToWorld = 0x0300;
inline uintptr_t RootComponent = 0x0290;
inline uintptr_t TeamComponent = 0x06a8;
inline uintptr_t DamageHandler = 0x0C68;
inline uintptr_t TeamId = 0x00E8;
inline uintptr_t bWasAlly = 0x0F78;
inline uintptr_t RelativeLocation = 0x0170;
inline uintptr_t RelativeRotation = 0x0188;
inline uintptr_t Health = 0x0200;
inline uintptr_t Shield = 0x0208;
inline uintptr_t MaxShield = 0x020C;
inline uintptr_t ShieldType = 0x0210;
inline uintptr_t BoneArray = 0x0760;
inline uintptr_t BoneArrayCache = BoneArray + 0x10;
inline uintptr_t BoneCount = 0x0768;
inline uintptr_t SpikeTimer = 0x05A8;
inline uintptr_t SpikeDefuseProgress = 0x05D0;
inline uintptr_t DefuseSection = 0x05F0;

// UShooterCharacterMinimapComponent (dump 2026-08-13)
inline uintptr_t MinimapBIsAlive = 0x0687;
inline uintptr_t MinimapBHasBomb = 0x0688;
inline uintptr_t MinimapBIsVisible = 0x0689;

// Spectator list (dump 2026-08-13)
inline uintptr_t SpectatedPlayer = 0x0748; // AAresPlayerStateBase::SpectatedPlayer
inline uintptr_t PlayerNamePrivate = 0x0508; // APlayerState::playerNamePrivate (FString)

// Competitive tier (dump 2026-08-18 / patch 13.04)
inline uintptr_t PlatformPlayer = 0x06A0; // AAresPlayerStateBase::platformPlayer
inline uintptr_t CompetitiveTier = 0x078C; // UPlatformPlayer::CompetitiveTier (int32)
}
 

oxnic

Confirmed Memb.
Top Sharer Haftanın Üyesi Tartışma Başlatıcı 10 Rozet Top Commenter Sharer I İçerik Kaşifi Günlük Ziyaretçi İlk Paylaşım İlk Mesaj İlk Beğeni Profilini Tamamla Doğrulanmış Üye
Katılım
30 Tem 2026
Konular
18
Mesajlar
114
Tepkime puanı
10
Konum
Hotline Üretim Fabrikası
Web sitesi
onyxinc.wuaze.com
Discord
onyxincorg
RC Point
0
inline uintptr_t FNamePool = 0xD09F540;
inline uintptr_t FNameState = 0xCF5F530;

// beardumper 2026-08-04: GWorld encrypted wrapper (slots @ +0, seed @ +0x38)
inline uintptr_t GWorld = 0xCED3E90;
inline uintptr_t GObjects = 0xCF4FC50;
inline uintptr_t OwningWord = 0x00C0;
inline uintptr_t PersistentLevel = 0x0038;
inline uintptr_t OwningGameInstance = 0x1D8;
inline uintptr_t LocalPlayers = 0x0040;
inline uintptr_t PlayerController = 0x0038;
inline uintptr_t PlayerCameraManager = 0x0528;
inline uintptr_t AcknowledgedPawn = 0x0518;
inline uintptr_t PlayerState = 0x0488;
inline uintptr_t CameraCache = 0x17B0;
inline uintptr_t ActorArray = 0x00A0;
inline uintptr_t ControlRotation = 0x04E8;

// AActor component arrays (dump 2026-08-13)
inline uintptr_t InstanceComponents = 0x0438;
inline uintptr_t BlueprintCreatedComponents = 0x0448;

inline uintptr_t UniqueID = 0x0030;
inline uintptr_t Dormant = 0x0225; // AActor::NetDormancy (dump 2026-08-13); was 0x0101
inline uintptr_t Mesh = 0x04F0;
inline uintptr_t Inventory = 0x0C08;
inline uintptr_t CurrentEquippable = 0x0278;
inline uintptr_t LastRenderTime = 0x04AC;
inline uintptr_t LastSubmitTime = 0x04A8;
inline uintptr_t CharacterMinimap = 0x14F0;
inline uintptr_t ComponentToWorld = 0x0300;
inline uintptr_t RootComponent = 0x0290;
inline uintptr_t TeamComponent = 0x06a8;
inline uintptr_t DamageHandler = 0x0C68;
inline uintptr_t TeamId = 0x00E8;
inline uintptr_t bWasAlly = 0x0F78;
inline uintptr_t RelativeLocation = 0x0170;
inline uintptr_t RelativeRotation = 0x0188;
inline uintptr_t Health = 0x0200;
inline uintptr_t Shield = 0x0208;
inline uintptr_t MaxShield = 0x020C;
inline uintptr_t ShieldType = 0x0210;
inline uintptr_t BoneArray = 0x0760;
inline uintptr_t BoneArrayCache = BoneArray + 0x10;
inline uintptr_t BoneCount = 0x0768;
inline uintptr_t SpikeTimer = 0x05A8;
inline uintptr_t SpikeDefuseProgress = 0x05D0;
inline uintptr_t DefuseSection = 0x05F0;

// UShooterCharacterMinimapComponent (dump 2026-08-13)
inline uintptr_t MinimapBIsAlive = 0x0687;
inline uintptr_t MinimapBHasBomb = 0x0688;
inline uintptr_t MinimapBIsVisible = 0x0689;

// Spectator list (dump 2026-08-13)
inline uintptr_t SpectatedPlayer = 0x0748; // AAresPlayerStateBase::SpectatedPlayer
inline uintptr_t PlayerNamePrivate = 0x0508; // APlayerState::playerNamePrivate (FString)

// Competitive tier (dump 2026-08-18 / patch 13.04)
inline uintptr_t PlatformPlayer = 0x06A0; // AAresPlayerStateBase::platformPlayer
inline uintptr_t CompetitiveTier = 0x078C; // UPlatformPlayer::CompetitiveTier (int32)
}
 

oxnic

Confirmed Memb.
Top Sharer Haftanın Üyesi Tartışma Başlatıcı 10 Rozet Top Commenter Sharer I İçerik Kaşifi Günlük Ziyaretçi İlk Paylaşım İlk Mesaj İlk Beğeni Profilini Tamamla Doğrulanmış Üye
Katılım
30 Tem 2026
Konular
18
Mesajlar
114
Tepkime puanı
10
Konum
Hotline Üretim Fabrikası
Web sitesi
onyxinc.wuaze.com
Discord
onyxincorg
RC Point
0
//13.04
#define OFF_UWORLD 0xCED3E90
#define OFF_FNAMEPOOL 0xD09F540
#define OFF_PROCESSEVENT 0x1EBF990
#define OFF_STATICFINDOBJECT 0x1EEC760
#define OFF_STATICLOADOBJECT 0x1EEFEC0
#define OFF_TRIGGERVEH 0x1AE68F6

[+] AGameObject_NewSmokeZone_Parent_C::playFXC_Sphere -> 0x4C0
[+] AGameObject_NewSmokeZone_Parent_C::SmokeExpandDuration -> 0x528
[+] AGameObject_NewSmokeZone_Parent_C::SmokeDuration -> 0x530
[+] AGameObject_NewSmokeZone_Parent_C::SmokeContractDuration -> 0x538
[+] USceneComponent::RelativeLocation -> 0x170
[+] USceneComponent::RelativeRotation -> 0x188
[+] USceneComponent::RelativeScale3D -> 0x1A0
[+] USceneComponent::ComponentVelocity -> 0x1B8
[+] USkinnedMeshComponent::bForceWireframe -> 0x92E
[+] USkeletalMeshComponent::SkeletalMeshAsset -> 0xA58
[+] UEngine::GameUserSettings -> 0x320
[+] UWorld::persistentLevel -> 0x38
[+] UWorld::GameState -> 0x178
[+] UWorld::Levels -> 0x190
[+] UWorld::OwningGameInstance -> 0x1D8
[+] APawn::playerState -> 0x488
[+] APlayerController::AcknowledgedPawn -> 0x518
[+] APlayerController::LastSpectatorSyncLocation -> 0x5A0
[+] APlayerController::LastSpectatorSyncRotation -> 0x5B8
[+] AGameStateBase::AuthorityGameMode -> 0x470
[+] AGameStateBase::playerArray -> 0x480
[+] UGameUserSettings::bUseVSync -> 0x30
[+] UGameUserSettings::ResolutionSizeX -> 0x90
[+] UGameUserSettings::ResolutionSizeY -> 0x94
[+] UPhysicsAsset::SkeletalBodySetups -> 0x48
[+] APlayerState::ping -> 0x46C
[+] APlayerState::pawnPrivate -> 0x4E8
[+] USkeletalMesh::physicsAsset -> 0x290
[+] AGun_C::Stability_Mobile -> 0x1128
[+] APlantedBomb_C::TimeRemainingToExplode -> 0x5A8
[+] APlantedBomb_C::plantedAtSite -> 0x5B8
[+] APlantedBomb_C::BombHasBeenDefused -> 0x5B9
[+] APlantedBomb_C::DefuseProgress -> 0x5D0
[+] UProceduralMeshComponent::procMeshBodySetup -> 0x710
[+] AGameObject::Mesh -> 0x470
[+] AAresEquippable::Mesh1P -> 0xDE0
[+] AAresEquippable::Mesh3P -> 0xDF0
[+] AAresEquippable::SkinDataAsset -> 0xFB0
[+] AAresEquippable::CharmDataAsset -> 0xFD8
[+] AAresEquippable::CosmeticRandomSeed -> 0x1068
[+] UAresGameInstance::ClientGameInstance -> 0x2B8
[+] UAresInventory::CurrentEquippable -> 0x278
[+] AAresOnGroundEquippable::MyEquippable -> 0x520
[+] AAresPlayerStateBase::platformPlayer -> 0x6A0
[+] AAresPlayerStateBase::TeamComponent -> 0x6A8
[+] AAresPlayerStateBase::SpectatedPlayer -> 0x748
[+] UAresSettingsManager::FloatSettingValues -> 0x398
[+] UAresSettingsManager::IntSettingValues -> 0x3E8
[+] UAresSettingsManager::BoolSettingValues -> 0x438
[+] UAresSettingsManager::StringSettingValues -> 0x488
[+] UDamageSectionComponent::bAlive -> 0x120
[+] UDamageSectionComponent::Life -> 0x124
[+] UDamageSectionComponent::MaximumLife -> 0x128
[+] UBlindManagerComponent::LocalBlindManagerState -> 0x118
[+] UDamageableComponent::DamageSections -> 0x1E8
[+] UDamageableComponent::bAlive -> 0x1F9
[+] UDamageableComponent::CachedLife -> 0x200
[+] UEquippableCharmLevelDataAsset::CharmLevel -> 0xE0
[+] UEquippableSkinDataAsset::Levels -> 0x88
[+] UInventoryManager::EquippableModels -> 0xF0
[+] UInventoryManager::TotemModels -> 0x340
[+] UInventoryManager::DataAssetToEquippableCharmMap -> 0x440
[+] UEquippableInventoryModel::possibleSkins -> 0x168
[+] UEquippableInventoryModel::EquippedSkin -> 0x188
[+] UEquippableInventoryModel::EquippedCharmInstance -> 0x190
[+] UEquippableSkinInventoryModel::EquippableSkinDataAsset -> 0x120
[+] UEquippableSkinInventoryModel::possibleChromas -> 0x140
[+] UEquippableSkinInventoryModel::possibleLevels -> 0x150
[+] UEquippableSkinInventoryModel::EquippedChroma -> 0x180
[+] UEquippableSkinChromaInventoryModel::EquippableSkinChromaDataAsset -> 0x120
[+] UEquippableCharmInstanceInventoryModel::EquippableCharmDataAsset -> 0x158
[+] UEquippableCharmInstanceInventoryModel::EquippableCharmLevelDataAsset -> 0x160
[+] UPlatformPlayer::HideAccountLevel -> 0x778
[+] UPlatformPlayer::AccountLevel -> 0x77C
[+] UPlatformPlayer::CompetitiveTier -> 0x78C
[+] AShooterCharacter::BlindManagerComponent -> 0xA28
[+] AShooterCharacter::Inventory -> 0xC08
[+] AShooterCharacter::DamageHandler -> 0xC68
[+] AShooterCharacter::Mesh1P -> 0xF50
[+] AShooterCharacter::MeshOverlay1P -> 0xF58
[+] AShooterCharacter::WasInvisible -> 0xF72
[+] AShooterCharacter::WasIntangible -> 0xF73
[+] AShooterCharacter::WasAlly -> 0xF78
[+] AShooterCharacter::Mesh3PMIDs -> 0xFA0
[+] AShooterCharacter::Mesh1PMIDs -> 0xFB0
[+] AShooterCharacter::Mesh1POverlayMIDs -> 0xFC0
[+] AShooterCharacter::RightHandWeaponAttachName -> 0x101C
[+] AShooterCharacter::FacingControlRotation -> 0x1168
[+] UShooterGameUserSettings::AresSettingsManager -> 0x200
[+] USimpleTeamComponent::TeamName -> 0xE8
[+] UStabilityComponent::GunRecoveryTimeRemainingInSeconds -> 0x1B90

Changed: AGameObject_NewSmokeZone_Parent_C::playFXC_Sphere from 0x4d0 to 0x4c0

inline uintptr_t FNamePool = 0xD09F540;
inline uintptr_t FNameState = 0xCF5F530;

// beardumper 2026-08-04: GWorld encrypted wrapper (slots @ +0, seed @ +0x38)
inline uintptr_t GWorld = 0xCED3E90;
inline uintptr_t GObjects = 0xCF4FC50;
inline uintptr_t OwningWord = 0x00C0;
inline uintptr_t PersistentLevel = 0x0038;
inline uintptr_t OwningGameInstance = 0x1D8;
inline uintptr_t LocalPlayers = 0x0040;
inline uintptr_t PlayerController = 0x0038;
inline uintptr_t PlayerCameraManager = 0x0528;
inline uintptr_t AcknowledgedPawn = 0x0518;
inline uintptr_t PlayerState = 0x0488;
inline uintptr_t CameraCache = 0x17B0;
inline uintptr_t ActorArray = 0x00A0;
inline uintptr_t ControlRotation = 0x04E8;

// AActor component arrays (dump 2026-08-13)
inline uintptr_t InstanceComponents = 0x0438;
inline uintptr_t BlueprintCreatedComponents = 0x0448;

inline uintptr_t UniqueID = 0x0030;
inline uintptr_t Dormant = 0x0225; // AActor::NetDormancy (dump 2026-08-13); was 0x0101
inline uintptr_t Mesh = 0x04F0;
inline uintptr_t Inventory = 0x0C08;
inline uintptr_t CurrentEquippable = 0x0278;
inline uintptr_t LastRenderTime = 0x04AC;
inline uintptr_t LastSubmitTime = 0x04A8;
inline uintptr_t CharacterMinimap = 0x14F0;
inline uintptr_t ComponentToWorld = 0x0300;
inline uintptr_t RootComponent = 0x0290;
inline uintptr_t TeamComponent = 0x06a8;
inline uintptr_t DamageHandler = 0x0C68;
inline uintptr_t TeamId = 0x00E8;
inline uintptr_t bWasAlly = 0x0F78;
inline uintptr_t RelativeLocation = 0x0170;
inline uintptr_t RelativeRotation = 0x0188;
inline uintptr_t Health = 0x0200;
inline uintptr_t Shield = 0x0208;
inline uintptr_t MaxShield = 0x020C;
inline uintptr_t ShieldType = 0x0210;
inline uintptr_t BoneArray = 0x0760;
inline uintptr_t BoneArrayCache = BoneArray + 0x10;
inline uintptr_t BoneCount = 0x0768;
inline uintptr_t SpikeTimer = 0x05A8;
inline uintptr_t SpikeDefuseProgress = 0x05D0;
inline uintptr_t DefuseSection = 0x05F0;

// UShooterCharacterMinimapComponent (dump 2026-08-13)
inline uintptr_t MinimapBIsAlive = 0x0687;
inline uintptr_t MinimapBHasBomb = 0x0688;
inline uintptr_t MinimapBIsVisible = 0x0689;

// Spectator list (dump 2026-08-13)
inline uintptr_t SpectatedPlayer = 0x0748; // AAresPlayerStateBase::SpectatedPlayer
inline uintptr_t PlayerNamePrivate = 0x0508; // APlayerState::playerNamePrivate (FString)

// Competitive tier (dump 2026-08-18 / patch 13.04)
inline uintptr_t PlatformPlayer = 0x06A0; // AAresPlayerStateBase::platformPlayer
inline uintptr_t CompetitiveTier = 0x078C; // UPlatformPlayer::CompetitiveTier (int32)
}

ALL TESTED AND WORKING

inline uintptr_t FNamePool = 0xD09F540;
inline uintptr_t FNameState = 0xCF5F530;

// beardumper 2026-08-04: GWorld encrypted wrapper (slots @ +0, seed @ +0x38)
inline uintptr_t GWorld = 0xCED3E90;
inline uintptr_t GObjects = 0xCF4FC50;
inline uintptr_t OwningWord = 0x00C0;
inline uintptr_t PersistentLevel = 0x0038;
inline uintptr_t OwningGameInstance = 0x1D8;
inline uintptr_t LocalPlayers = 0x0040;
inline uintptr_t PlayerController = 0x0038;
inline uintptr_t PlayerCameraManager = 0x0528;
inline uintptr_t AcknowledgedPawn = 0x0518;
inline uintptr_t PlayerState = 0x0488;
inline uintptr_t CameraCache = 0x17B0;
inline uintptr_t ActorArray = 0x00A0;
inline uintptr_t ControlRotation = 0x04E8;

// AActor component arrays (dump 2026-08-13)
inline uintptr_t InstanceComponents = 0x0438;
inline uintptr_t BlueprintCreatedComponents = 0x0448;

inline uintptr_t UniqueID = 0x0030;
inline uintptr_t Dormant = 0x0225; // AActor::NetDormancy (dump 2026-08-13); was 0x0101
inline uintptr_t Mesh = 0x04F0;
inline uintptr_t Inventory = 0x0C08;
inline uintptr_t CurrentEquippable = 0x0278;
inline uintptr_t LastRenderTime = 0x04AC;
inline uintptr_t LastSubmitTime = 0x04A8;
inline uintptr_t CharacterMinimap = 0x14F0;
inline uintptr_t ComponentToWorld = 0x0300;
inline uintptr_t RootComponent = 0x0290;
inline uintptr_t TeamComponent = 0x06a8;
inline uintptr_t DamageHandler = 0x0C68;
inline uintptr_t TeamId = 0x00E8;
inline uintptr_t bWasAlly = 0x0F78;
inline uintptr_t RelativeLocation = 0x0170;
inline uintptr_t RelativeRotation = 0x0188;
inline uintptr_t Health = 0x0200;
inline uintptr_t Shield = 0x0208;
inline uintptr_t MaxShield = 0x020C;
inline uintptr_t ShieldType = 0x0210;
inline uintptr_t BoneArray = 0x0760;
inline uintptr_t BoneArrayCache = BoneArray + 0x10;
inline uintptr_t BoneCount = 0x0768;
inline uintptr_t SpikeTimer = 0x05A8;
inline uintptr_t SpikeDefuseProgress = 0x05D0;
inline uintptr_t DefuseSection = 0x05F0;

// UShooterCharacterMinimapComponent (dump 2026-08-13)
inline uintptr_t MinimapBIsAlive = 0x0687;
inline uintptr_t MinimapBHasBomb = 0x0688;
inline uintptr_t MinimapBIsVisible = 0x0689;

// Spectator list (dump 2026-08-13)
inline uintptr_t SpectatedPlayer = 0x0748; // AAresPlayerStateBase::SpectatedPlayer
inline uintptr_t PlayerNamePrivate = 0x0508; // APlayerState::playerNamePrivate (FString)

// Competitive tier (dump 2026-08-18 / patch 13.04)
inline uintptr_t PlatformPlayer = 0x06A0; // AAresPlayerStateBase::platformPlayer
inline uintptr_t CompetitiveTier = 0x078C; // UPlatformP

inline uintptr_t process_event = 0x1EBF990;
inline uintptr_t static_find_object = 0x1EEC760;
inline uintptr_t static_load_object = 0x1EEFEC0;
inline uintptr_t play_finisher_effect = 0x91A8C50;
inline uintptr_t set_ares_outline = 0x432F390;
inline uintptr_t bone_matrix = 0x4399BC0;
inline uintptr_t MarkDirtRenderState = 0x159F240;
inline uintptr_t fmemory_malloc = 0x1AB00C0;
inline uintptr_t Triggerveh = 0x1AE68F6;
inline uintptr_t Mount = 0x2BD2B00;
inline uintptr_t get_spread_values = 0x6AB3BB0;
inline uintptr_t get_spread_angles = 0x76EC120;
inline uintptr_t get_firing_location_direction = 0x71C84C0;
inline uintptr_t tovector_and_normalize = 0x1BA8A70;
inline uintptr_t toangle_and_normalize = 0x1BA3560;
inline uintptr_t State = 0xCEC6640;
inline uintptr_t g_SigningDelegate = 0xD2AB2C8;
inline uintptr_t g_FPakPlatformFile = 0xCF05AA8;
inline uintptr_t Mesh = 0x4F0;
inline uintptr_t PlayerState = 0x488;
inline uintptr_t PlatformPlayer = 0x6A0;
inline uintptr_t Inventory = 0xC08;
inline uintptr_t Equippable = 0x248;
inline uintptr_t skin_data_asset = 0x120;
inline uintptr_t MeshFPFlag = 0x394;
inline uintptr_t bForceWireframe = 0x92E;
inline uintptr_t mesh1p = 0xF50;
inline uintptr_t mesh1p_overlay = 0xF58;
inline uintptr_t Mesh3P = 0xF90;
inline uintptr_t mesh_cosmetic_3p = 0xF60;
inline uintptr_t Mesh3pGun = 0xDF0;
inline uintptr_t mesh1pgun = 0xDE0;
inline uintptr_t minimap_bIsVisible = 0x689;
inline uintptr_t minimap_bLocalObserver = 0x6C8;
inline uintptr_t skin_pointer = 0x3B8;
inline uintptr_t mesh3p_mids = 0xFA0;
inline uintptr_t Mesh1POverlayMIDs = 0xFC0;
inline uintptr_t error_power = 0x49C;
inline uintptr_t error_retries = 0x470;
inline uintptr_t firing_state_component = 0x1228;
inline uintptr_t seed_data = 0x4A0;
inline uintptr_t seed_addsomeshit = 0xD8;
inline uintptr_t stability_component = 0x490;
inline uintptr_t EquippableModels = 0xF0;
inline uintptr_t PossibleSkins = 0x168;
inline uintptr_t PossibleLevels = 0x150;
inline uintptr_t PossibleChromas = 0x140;
inline uintptr_t bIsUnlockedByConfig = 0x116;
inline uintptr_t bIsOwned = 0x10A;
inline uintptr_t skin_pointer_2 = 0xB0;
inline uintptr_t skin_pointer_3 = 0x80;

const _qword o_world_gamestate = 0x178
const _qword o_world_levels = 0x190
const _qword o_world_owning_gameinstance = 0x1d8
const _qword o_world_persistent_level = 0x38

const _qword o_mesh1p = 0xf50
const _qword o_mesh1p_mids = 0xfb0
const _qword o_mesh1p_overlay_mids = 0xfc0

const _qword o_mesh3p_mids = 0xfa0
const _qword o_mesh_overlay1p = 0xf58
const _qword o_mesh_cosmetic3p = 0xf60
const _qword o_was_invisible = 0xf72

const _qword o_equippable_mesh1p = 0xde0
const _qword o_equippable_mesh3p = 0xdf0
const _qword o_inventory_icon = 0xf30

const _qword o_skin_data_asset = 0xfb0
const _qword o_inventory = 0xc08

const _qword o_equippable_charm_data_asset = 0xfd8
const _qword o_cosmetic_random_seed = 0x1068

const _qword o_skin_model_data_asset = 0x120
const _qword o_equipped_chroma = 0x180
const _qword o_skin_possible_chromas = 0x140
const _qword o_skin_possible_levels = 0x150
const _qword o_skin_levels = 0x88

const _qword o_equipped_skin = 0x188
const _qword o_model_skins = 0x168
const _qword o_equipped_charm_instance = 0x190
const _qword o_skin_chroma_model_data_asset = 0x120
const _qword o_charm_instance = 0x440

const _qword o_current_equippable = 0x278
const _qword o_game_user_settings = 0x320
const _qword o_charm_data_asset = 0x158
const _qword o_charm_level_data_asset = 0x160
const _qword o_charm_level = 0xe0

const _qword o_component_velocity = 0x1b8
const _qword o_skeletal_mesh_asset = 0xa58
const _qword o_force_wireframe = 0x92e
const _qword o_equippable_models = 0xf0
const _qword o_right_hand_weapon_attach_name = 0x101c

const _qword o_error_retries = 0x470
const _qword o_registered_stability_component = 0x490
const _qword o_networked_rng_component = 0x4a0

const _qword o_player_array = 0x480
const _qword o_local_players = 0x40
const _qword o_player_controller = 0x38
const _qword o_acknowledged_pawn = 0x518
const _qword o_player_camera_manager = 0x528
const _qword o_last_frame_camera_cache_private = 0x20a0
const _qword o_pawn_player_state = 0x488
const _qword o_pawn_private = 0x4e8
const _qword o_character_mesh = 0x4f0

const _qword o_team_component = 0x6a8
const _qword o_bomb_team = 0xe8
const _qword o_damage_handler = 0xc68
const _qword o_cached_life = 0x200
 

ardabarda01

Active Member
Günlük Ziyaretçi İlk Mesaj Doğrulanmış Üye
Katılım
3 Eyl 2020
Mesajlar
10
Tepkime puanı
0
RC Point
0
inline uintptr_t FNamePool = 0xD09F540;
inline uintptr_t FNameState = 0xCF5F530;

// beardumper 2026-08-04: GWorld encrypted wrapper (slots @ +0, seed @ +0x38)
inline uintptr_t GWorld = 0xCED3E90;
inline uintptr_t GObjects = 0xCF4FC50;
inline uintptr_t OwningWord = 0x00C0;
inline uintptr_t PersistentLevel = 0x0038;
inline uintptr_t OwningGameInstance = 0x1D8;
inline uintptr_t LocalPlayers = 0x0040;
inline uintptr_t PlayerController = 0x0038;
inline uintptr_t PlayerCameraManager = 0x0528;
inline uintptr_t AcknowledgedPawn = 0x0518;
inline uintptr_t PlayerState = 0x0488;
inline uintptr_t CameraCache = 0x17B0;
inline uintptr_t ActorArray = 0x00A0;
inline uintptr_t ControlRotation = 0x04E8;

// AActor component arrays (dump 2026-08-13)
inline uintptr_t InstanceComponents = 0x0438;
inline uintptr_t BlueprintCreatedComponents = 0x0448;

inline uintptr_t UniqueID = 0x0030;
inline uintptr_t Dormant = 0x0225; // AActor::NetDormancy (dump 2026-08-13); was 0x0101
inline uintptr_t Mesh = 0x04F0;
inline uintptr_t Inventory = 0x0C08;
inline uintptr_t CurrentEquippable = 0x0278;
inline uintptr_t LastRenderTime = 0x04AC;
inline uintptr_t LastSubmitTime = 0x04A8;
inline uintptr_t CharacterMinimap = 0x14F0;
inline uintptr_t ComponentToWorld = 0x0300;
inline uintptr_t RootComponent = 0x0290;
inline uintptr_t TeamComponent = 0x06a8;
inline uintptr_t DamageHandler = 0x0C68;
inline uintptr_t TeamId = 0x00E8;
inline uintptr_t bWasAlly = 0x0F78;
inline uintptr_t RelativeLocation = 0x0170;
inline uintptr_t RelativeRotation = 0x0188;
inline uintptr_t Health = 0x0200;
inline uintptr_t Shield = 0x0208;
inline uintptr_t MaxShield = 0x020C;
inline uintptr_t ShieldType = 0x0210;
inline uintptr_t BoneArray = 0x0760;
inline uintptr_t BoneArrayCache = BoneArray + 0x10;
inline uintptr_t BoneCount = 0x0768;
inline uintptr_t SpikeTimer = 0x05A8;
inline uintptr_t SpikeDefuseProgress = 0x05D0;
inline uintptr_t DefuseSection = 0x05F0;

// UShooterCharacterMinimapComponent (dump 2026-08-13)
inline uintptr_t MinimapBIsAlive = 0x0687;
inline uintptr_t MinimapBHasBomb = 0x0688;
inline uintptr_t MinimapBIsVisible = 0x0689;

// Spectator list (dump 2026-08-13)
inline uintptr_t SpectatedPlayer = 0x0748; // AAresPlayerStateBase::SpectatedPlayer
inline uintptr_t PlayerNamePrivate = 0x0508; // APlayerState::playerNamePrivate (FString)

// Competitive tier (dump 2026-08-18 / patch 13.04)
inline uintptr_t PlatformPlayer = 0x06A0; // AAresPlayerStateBase::platformPlayer
inline uintptr_t CompetitiveTier = 0x078C; // UPlatformPlayer::CompetitiveTier (int32)
}
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