güncel offsets atabilcek biri varmı ?
hocam bu offsetlerin güncel hali varmı sizde peki varsa atabilirmisiniz
constexpr uintptr_t game_instance = 0x1A0; // world + game_instance // TYPE=uintptr_t
constexpr uintptr_t persistent_level = 0x38; // world + persistent_level // TYPE=uintptr_t
constexpr uintptr_t local_player_array = 0x40; // game_instance + local_player_array // TYPE=uintptr_t
constexpr uintptr_t local_player_controller = 0x38; // local_player + local_player_controller // TYPE=uintptr_t
constexpr uintptr_t local_player_pawn = 0x460; // local_player_controller + local_player_pawn // TYPE=uintptr_t (=actor)
constexpr uintptr_t control_rotation = 0x440; // local_player_controller + control_rotation // TYPE=Vector3
constexpr uintptr_t camera_manager = 0x478; //...
teşekkürler hocamUPDATE: 07.06.00.983570
C++:UWorldState = 0xA0ED580; UWorldKey = 0xA0ED5B8; TriggerVEH = 0x1DF1E00; ProcessEvent = 0x3D799D0; GetSpreadValues = 0x2C58190; GetSpreadAngles = 0x33CEBD0; ToVectorAndNormalize = 0x3A8A230; ToAngleAndNormalize = 0x3A86A20; GetFiringLocation = 0x31CD2F0; FNamePool = 0x9EB5580; FNamepoolDecryptWide = 0x3B09F90; FNamepoolDecryptNonWide = 0x3B09F20; GObjectState = 0x9F103F8; GObjectKey = 0x9F10430; SkinChanger = 0x2C8C310 or 0x2BE1110 (not tested) StaticFindObject = 0x3D8E070; StaticLoadObject = 0x3D8EB20; BoneMatrix = 0x5823DD0; LineOfSight = 0x58520B0; GetActorBounds = 0x55F5F00; ProjectWorldToScreen = 0x5971960; AresOutline: 0x57D2D90; CharacterMinimapComponent = 0x1198; //same PortraitMinimapComponent = 0x11A0; //same Inventory = 0x9A8; //same CurrentEquipable = 0x248; //same PlayerCameraManager = 0x478 //same RelativeLocation = 0x164; //same RelativeRotation = 0x170; //sameMesajlar sistem tarafından otomatik olarak birleştirildi:
Paylaştığınız link güncellenmiyor hocam 10HEAD zaten gidip UC'den alıyor offsetleri. Güncel offsets istenmiş sen 2 ay öncekini atıyorsun enteresan?
hocam bu offsetlerin güncel hali varmı sizde peki varsa atabilirmisinizUPDATE: 07.06.00.983570
C++:UWorldState = 0xA0ED580; UWorldKey = 0xA0ED5B8; TriggerVEH = 0x1DF1E00; ProcessEvent = 0x3D799D0; GetSpreadValues = 0x2C58190; GetSpreadAngles = 0x33CEBD0; ToVectorAndNormalize = 0x3A8A230; ToAngleAndNormalize = 0x3A86A20; GetFiringLocation = 0x31CD2F0; FNamePool = 0x9EB5580; FNamepoolDecryptWide = 0x3B09F90; FNamepoolDecryptNonWide = 0x3B09F20; GObjectState = 0x9F103F8; GObjectKey = 0x9F10430; SkinChanger = 0x2C8C310 or 0x2BE1110 (not tested) StaticFindObject = 0x3D8E070; StaticLoadObject = 0x3D8EB20; BoneMatrix = 0x5823DD0; LineOfSight = 0x58520B0; GetActorBounds = 0x55F5F00; ProjectWorldToScreen = 0x5971960; AresOutline: 0x57D2D90; CharacterMinimapComponent = 0x1198; //same PortraitMinimapComponent = 0x11A0; //same Inventory = 0x9A8; //same CurrentEquipable = 0x248; //same PlayerCameraManager = 0x478 //same RelativeLocation = 0x164; //same RelativeRotation = 0x170; //sameMesajlar sistem tarafından otomatik olarak birleştirildi:
Paylaştığınız link güncellenmiyor hocam 10HEAD zaten gidip UC'den alıyor offsetleri. Güncel offsets istenmiş sen 2 ay öncekini atıyorsun enteresan?
Güncel SDK veriyorum istediğin offsetleri çıkar kullan : SDKhocam bu offsetlerin güncel hali varmı sizde peki varsa atabilirmisiniz
constexpr uintptr_t game_instance = 0x1A0; // world + game_instance // TYPE=uintptr_t
constexpr uintptr_t persistent_level = 0x38; // world + persistent_level // TYPE=uintptr_t
constexpr uintptr_t local_player_array = 0x40; // game_instance + local_player_array // TYPE=uintptr_t
constexpr uintptr_t local_player_controller = 0x38; // local_player + local_player_controller // TYPE=uintptr_t
constexpr uintptr_t local_player_pawn = 0x460; // local_player_controller + local_player_pawn // TYPE=uintptr_t (=actor)
constexpr uintptr_t control_rotation = 0x440; // local_player_controller + control_rotation // TYPE=Vector3
constexpr uintptr_t camera_manager = 0x478; // local_player_controller + camera_manager // TYPE=uintptr_t
constexpr uintptr_t camera_position = 0x1260; // camera_manager + camera_position // TYPE=Vector3
constexpr uintptr_t camera_rotation = 0x126C; // camera_manager + camera_rotation // TYPE=Vector3
constexpr uintptr_t camera_fov = 0x1278; // camera_manager + camera_fov // TYPE=float
constexpr uintptr_t actor_array = 0xA0; // persistent_level + actor_array // TYPE=uintptr_t
constexpr uintptr_t actor_count = 0xB8; // persistent_level + actor_count // TYPE=int
constexpr uintptr_t unique_id = 0x38; // actor + actor_id // TYPE=uintptr_t
constexpr uintptr_t mesh_component = 0x430; // actor + mesh_component // TYPE=uintptr_t
constexpr uintptr_t last_submit_time = 0x364 + 0x4; // mesh_component + last_submit_time // TYPE=float
constexpr uintptr_t last_render_time = last_submit_time + 0x4; // mesh_component + last_render_time // TYPE=float
constexpr uintptr_t bone_array = 0x5b0; // mesh_component + bone_array // TYPE=uintptr_t
constexpr uintptr_t bone_array_Cached = 0x5b0; // mesh_component + bone_array // TYPE=uintptr_t
constexpr uintptr_t bone_count = bone_array + 0x8; // actor + bone_count // TYPE=uintptr_t
constexpr uintptr_t component_to_world = 0x250; // mesh_component + component_to_world // TYPE=uintptr_t
constexpr uintptr_t root_component = 0x230; // actor + root_component // TYPE=uintptr_t
constexpr uintptr_t root_position = 0x164; // root_component + root_position // TYPE=Vector3
constexpr uintptr_t damage_handler = 0x9A8; // actor/local_player_pawn + damage_handler // TYPE=uintptr_t
constexpr uintptr_t health = 0x1B0; // damage_handler + health // TYPE=float
constexpr uintptr_t dormant = 0x100; // actor + dormant // TYPE=bool
constexpr uintptr_t player_state = 0x3F0; // actor/local_player_pawn + player_state // TYPE=uintptr_t
constexpr uintptr_t team_component = 0x628; // player_state + team_component // TYPE=uintptr_t
constexpr uintptr_t team_id = 0xF8; // team_component + team_id
hocam bulamadım size zahmet o dediklerimi bulma şansınız varmı ?Güncel SDK veriyorum istediğin offsetleri çıkar kullan : SDK
Maalesef şuan oturup da buna vakit ayıramam hocam. SDK kullanmayı biliyorsanız rahatlıkla içinden istediğiniz offsets'i alabilirsiniz.hocam bulamadım size zahmet o dediklerimi bulma şansınız varmı ?