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Sharer III
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- 2 Şub 2025
- Konular
- 180
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- 340
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- RealityCheats
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- const DWORD CurrentWeapon = 0x20FC;
- const DWORD STExtraBaseCharacter = 0x1F60;
- const DWORD GameState = 0x2F8;
- const DWORD bNoAliveHumanPlayer = 0x8C0;
- const DWORD AlivePlayerNum = 0x934;
- const DWORD ElapsedTime = 0x3F0;
- const DWORD NoneAIGameTime = 0x93C;
- const DWORD PlayerNum = 0x654;
- const DWORD RealPlayerNum = 0x654;
- const DWORD AliveTeamNum = 0x938;
- const DWORD PlayerNumPerTeam = 0xC2C;
- const DWORD GameModeID = 0xD38;
- const DWORD CurCircleWave = 0x8BC;
- const DWORD GameReplayType = 0x7D8;
- const DWORD PersistentLevel = 0x20;
- const DWORD NetDriver = 0x24;
- const DWORD ServerConnection = 0x64;
- const DWORD PlayerController = 0x20;
- const DWORD AcknowledgedPawn = 0x400;
- const DWORD RootComponent = 0x1B0;
- const DWORD CurrentStates = 0xC48;
- const DWORD LastUpdateVelocity = 0x2B0;
- const DWORD TeamId = 0x748;
- const DWORD IsBot = 0x7ED;
- const DWORD Name = 0x720;
- const DWORD Nation = 0x72C;
- const DWORD IsDead = 0xB00;
- const DWORD PlayerUID = 0x73C;
- const DWORD Health = 0xAE8;
- const DWORD HealthMax = 0xAEC;
- const DWORD NearDeathBreath = 0x1590;
- const DWORD NearDeatchComponent = 0x1580;
- const DWORD BreathMax = 0x164;
- const DWORD ControlRotation = 0x3C8;
- const DWORD ComponentVelocity = 0x250;
- const DWORD CurrentVehicle = 0xB24;
- const DWORD ReplicatedMovement = 0xD8;
- const DWORD RelativeLocation = 0x178;
- const DWORD RelativeRotation = 0x184;
- const DWORD Mesh = 0x3F0;
- const DWORD BodyAddv = 0x1A0;
- const DWORD MinLOD = 0x7F4;
- const DWORD CurrentWeaponReplicated = 0x4CC;
- const DWORD WeaponManagerComponent = 0x1DB0;
- const DWORD BulletTrackDistance = 0x774;
- const DWORD CurrentReloadWeapon = 0x26BC;
- const DWORD ShootWeaponComponent = 0xCB0;
- const DWORD ShootMode = 0xDA5;
- const DWORD OwnerShootWeapon = 0x23C;
- const DWORD CurBulletNumInClip = 0x0;
- const DWORD CurMaxBulletNumInOneClip = 0xD18;
- const DWORD ShootWeaponEntity = 0xF9C;
- const DWORD ShootWeaponEffectComp = 0xFA0;
- const DWORD CameraShakeInnerRadius = 0x218;
- const DWORD CameraShakeOuterRadius = 0x1B0;
- const DWORD CameraShakFalloff = 0x220;
- const DWORD CharacterOverrideAttrs = 0xED0;
- const DWORD BulletFireSpeed = 0x484;
- const DWORD BulletMomentum = 0x5C0;
- const DWORD BulletRange = 0x5D0;
- const DWORD BaseImpactDamage = 0x5B4;
- const DWORD VehicleDamageScale = 0x5BC;
- const DWORD LaunchGravityScale = 0x488;
- const DWORD ShootInterval = 0x4B4;
- const DWORD bHasSingleFireMode = 0x500;
- const DWORD bHasAutoFireMode = 0x501;
- const DWORD bHasBurstFireMode = 0x502;
- const DWORD BurstShootInterval = 0x530;
- const DWORD ReloadRate = 0x7BC;
- const DWORD AccessoriesVRecoilFactor = 0x9C4;
- const DWORD AccessoriesHRecoilFactor = 0x9CC;
- const DWORD AccessoriesRecoveryFactor = 0x9C8;
- const DWORD ShotGunCenterPerc = 0xA20;
- const DWORD ShotGunVerticalSpread = 0xA24;
- const DWORD ShotGunHorizontalSpread = 0xA28;
- const DWORD GameDeviationFactor = 0xA18;
- const DWORD GameDeviationAccuracy = 0xA1C;
- const DWORD AccessoriesDeviationFactor = 0x9DC;
- const DWORD VehicleWeaponDeviationAngle = 0xA38;
- const DWORD RecoilKickADS = 0xAD8;
- const DWORD HP = 0x27C;
- const DWORD HPMax = 0x278;
- const DWORD Fuel = 0x32C;
- const DWORD FuelMax = 0x328;
- const DWORD VehicleMovement = 0x185C;
- const DWORD VehicleCommon = 0x960;
- const DWORD lastForwardSpeed = 0xA04;
- const DWORD PickUpDataList = 0x788;
- const DWORD STPlayerController = 0x3C58;
- const DWORD PlayerCameraManager = 0x410;
- const DWORD CameraCache = 0x420;
- const DWORD ScopeFov = 0x1674;
- const DWORD ScopeCameraComp = 0x16B8;
- const DWORD IsFPPGameMode = 0x7E8;
- const DWORD SwitchWeaponSpeedScale = 0x2230;
- const DWORD CharacterParachuteComponent = 0x1224;
- const DWORD CurrentFallSpeed = 0x1A8;
- const DWORD PoseState = 0x1240;
- const DWORD Position = 0x1B8;
- const DWORD CharacterMovement = 0x3F4;
- const DWORD SpringArmComp = 0x16A0;
- const DWORD MeshContainer = 0x1528;
- const DWORD STPlayerController1 = 0x3C58;
- const DWORD HitPerform = 0x4B0;
- const DWORD bIsEngineStarted = 0x92C;
- const DWORD ExtraBoostFactor = 0x19F8;
- const DWORD Status = 0x3C0;
- const DWORD RelativeScale3D = 0x190;
- const DWORD ShootWeaponEntityComp = 0xF9C;
- const DWORD STCharacterMovement = 0x177C;
- const DWORD bIsFPPOnVehicle = 0x11C0;
- const DWORD IsNetFPP = 0x199C;
- const DWORD IsGameModeFpp = 0x7C8;
- const DWORD GameModeState = 0x8D8;
- const DWORD IsCanSwitchFPP = 0x7E9;
- const DWORD bIsGunADS = 0xCF4;
- const DWORD bIsAirOpen = 0x5E0;
- const DWORD Kills = 0x5A0;
- const DWORD bIsWeaponFiring = 0x1230;
- const DWORD AvatarComponent2 = 0x24C8;
- const DWORD SynData = 0x668;
- const DWORD NetAvatarData = 0x300;
- const DWORD ServerZoneId = 0x768;
4.5 sürümünün offsetleri x32 and x64[*]const DWORD CurrentWeapon = 0x2AD4;
[*]const DWORD STExtraBaseCharacter = 0x28C8;
[*]const DWORD GameState = 0x428;
[*]const DWORD bNoAliveHumanPlayer = 0xB44;
[*]const DWORD AlivePlayerNum = 0xBB4;
[*]const DWORD ElapsedTime = 0x500;
[*]const DWORD NoneAIGameTime = 0xBBC;
[*]const DWORD PlayerNum = 0x818;
[*]const DWORD RealPlayerNum = 0x818;
[*]const DWORD AliveTeamNum = 0xBB8;
[*]const DWORD PlayerNumPerTeam = 0xF8C;
[*]const DWORD GameModeID = 0x10F8;
[*]const DWORD CurCircleWave = 0xB40;
[*]const DWORD GameReplayType = 0xA1C;
[*]const DWORD PersistentLevel = 0x30;
[*]const DWORD NetDriver = 0x38;
[*]const DWORD ServerConnection = 0x78;
[*]const DWORD PlayerController = 0x30;
[*]const DWORD AcknowledgedPawn = 0x528;
[*]const DWORD RootComponent = 0x208;
[*]const DWORD CurrentStates = 0x1058;
[*]const DWORD LastUpdateVelocity = 0x330;
[*]const DWORD TeamId = 0x998;
[*]const DWORD IsBot = 0xA59;
[*]const DWORD Name = 0x960;
[*]const DWORD Nation = 0x970;
[*]const DWORD IsDead = 0xE7C;
[*]const DWORD PlayerUID = 0x988;
[*]const DWORD Health = 0xE60;
[*]const DWORD HealthMax = 0xE64;
[*]const DWORD NearDeathBreath = 0x1C30;
[*]const DWORD NearDeatchComponent = 0x1C18;
[*]const DWORD BreathMax = 0x1CC;
[*]const DWORD ControlRotation = 0x4E0;
[*]const DWORD ComponentVelocity = 0x2C0;
[*]const DWORD CurrentVehicle = 0xEB0;
[*]const DWORD ReplicatedMovement = 0x110;
[*]const DWORD RelativeLocation = 0x1E4;
[*]const DWORD RelativeRotation = 0x1F0;
[*]const DWORD Mesh = 0x510;
[*]const DWORD BodyAddv = 0x198;
[*]const DWORD MinLOD = 0x9A4;
[*]const DWORD CurrentWeaponReplicated = 0x5D8;
[*]const DWORD WeaponManagerComponent = 0x2608;
[*]const DWORD BulletTrackDistance = 0x930;
[*]const DWORD CurrentReloadWeapon = 0x3200;
[*]const DWORD ShootWeaponComponent = 0xF90;
[*]const DWORD ShootMode = 0x10E9;
[*]const DWORD OwnerShootWeapon = 0x2D0;
[*]const DWORD CurBulletNumInClip = 0x0;
[*]const DWORD CurMaxBulletNumInOneClip = 0x1030;
[*]const DWORD ShootWeaponEntity = 0x1370;
[*]const DWORD ShootWeaponEffectComp = 0x1378;
[*]const DWORD CameraShakeInnerRadius = 0x2E8;
[*]const DWORD CameraShakeOuterRadius = 0x234;
[*]const DWORD CameraShakFalloff = 0x2F0;
[*]const DWORD CharacterOverrideAttrs = 0x1568;
[*]const DWORD BulletFireSpeed = 0x560;
[*]const DWORD BulletMomentum = 0x6D4;
[*]const DWORD BulletRange = 0x6E4;
[*]const DWORD BaseImpactDamage = 0x6C4;
[*]const DWORD VehicleDamageScale = 0x6D0;
[*]const DWORD LaunchGravityScale = 0x5D8;
[*]const DWORD ShootInterval = 0x5A0;
[*]const DWORD bHasSingleFireMode = 0x600;
[*]const DWORD bHasAutoFireMode = 0x601;
[*]const DWORD bHasBurstFireMode = 0x602;
[*]const DWORD BurstShootInterval = 0x640;
[*]const DWORD ReloadRate = 0x978;
[*]const DWORD AccessoriesVRecoilFactor = 0xBC8;
[*]const DWORD AccessoriesHRecoilFactor = 0xBD0;
[*]const DWORD AccessoriesRecoveryFactor = 0xBCC;
[*]const DWORD ShotGunCenterPerc = 0xC34;
[*]const DWORD ShotGunVerticalSpread = 0xC38;
[*]const DWORD ShotGunHorizontalSpread = 0xC3C;
[*]const DWORD GameDeviationFactor = 0xC2C;
[*]const DWORD GameDeviationAccuracy = 0xC30;
[*]const DWORD AccessoriesDeviationFactor = 0xBF0;
[*]const DWORD VehicleWeaponDeviationAngle = 0xC4C;
[*]const DWORD RecoilKickADS = 0xCF0;
[*]const DWORD HP = 0x354;
[*]const DWORD HPMax = 0x350;
[*]const DWORD Fuel = 0x43C;
[*]const DWORD FuelMax = 0x438;
[*]const DWORD VehicleMovement = 0x1E50;
[*]const DWORD VehicleCommon = 0xC08;
[*]const DWORD lastForwardSpeed = 0xCD0;
[*]const DWORD PickUpDataList = 0x968;
[*]const DWORD STPlayerController = 0x4B18;
[*]const DWORD PlayerCameraManager = 0x548;
[*]const DWORD CameraCache = 0x520;
[*]const DWORD ScopeFov = 0x1D2C;
[*]const DWORD ScopeCameraComp = 0x1D98;
[*]const DWORD IsFPPGameMode = 0xA28;
[*]const DWORD SwitchWeaponSpeedScale = 0x2C3C;
[*]const DWORD CharacterParachuteComponent = 0x1818;
[*]const DWORD CurrentFallSpeed = 0x230;
[*]const DWORD PoseState = 0x1840;
[*]const DWORD Position = 0x230;
[*]const DWORD CharacterMovement = 0x518;
[*]const DWORD SpringArmComp = 0x1D68;
[*]const DWORD MeshContainer = 0x1BA8;
[*]const DWORD STPlayerController1 = 0x4B18;
[*]const DWORD HitPerform = 0x618;
[*]const DWORD bIsEngineStarted = 0xBC8;
[*]const DWORD ExtraBoostFactor = 0x20A4;
[*]const DWORD Status = 0x4D0;
[*]const DWORD RelativeScale3D = 0x1FC;
[*]const DWORD ShootWeaponEntityComp = 0x1370;
[*]const DWORD STCharacterMovement = 0x1EA8;
[*]const DWORD bIsFPPOnVehicle = 0x17A0;
[*]const DWORD IsNetFPP = 0x2110;
[*]const DWORD IsGameModeFpp = 0x9F8;
[*]const DWORD GameModeState = 0xB58;
[*]const DWORD IsCanSwitchFPP = 0xA29;
[*]const DWORD bIsGunADS = 0x1134;
[*]const DWORD bIsAirOpen = 0x728;
[*]const DWORD Kills = 0x720;
[*]const DWORD bIsWeaponFiring = 0x1830;
[*]const DWORD AvatarComponent2 = 0x2F80;
[*]const DWORD SynData = 0x820;
[*]const DWORD NetAvatarData = 0x3E8;
[*]const DWORD ServerZoneId = 0x984;
[*]