Astryx
Ultra Member
- // Main Core Offsets
- inline uint64_t State = 0xC19AFA0;
- inline std::uintptr_t process_event = 0x1BB8140;
- inline std::uintptr_t static_find_object = 0x1BE4850;
- inline std::uintptr_t static_load_object = 0x1BE8380;
- inline std::uint64_t MagicOffsets = 0x52A3450;
- inline std::uintptr_t play_finisher_effect = 0x62185A0;
- inline std::uintptr_t set_ares_outline = 0x40A1420;
- inline std::uintptr_t bone_matrix = 0x410E150;
- inline std::uintptr_t MarkDirtRenderState = 0x159f240;
- inline std::uintptr_t fmemory_malloc = 0x178B3B0;
- inline std::uintptr_t OwningGameInstance = 0x1D8;
- inline std::uintptr_t triggerveh = 0x17C2C36;
- inline std::uintptr_t get_spread_values = 0x62AD9E0;
- inline std::uintptr_t get_spread_angles = 0x6EB9250;
- inline std::uintptr_t get_firing_location_direction = 0x3BF2000;
- inline std::uintptr_t tovector_and_normalize = 0x188AA90;
- inline std::uintptr_t toangle_and_normalize = 0x1885290;